Glad you guys like the latest version!
Also, just a note, since I've seen something like this posted on the forum a few times... I'm not the only developer on this game, and although I appreciate the comments like "Great job Chris!", there's way more going on behind the scenes coming from the rest of the team. Especially Rob.
But again, appreciate the enthusiasm Quick responses to your feedback:
-That's great that the HUD works fine for everyone now
-lol @ Sticky's double edit to his post
-Time Trial was implemented rather quickly. We'll have a proper race setup menu for it soon
-"Steering Speed" is the response time from the controller input to the tires actually doing something on screen. So, lag. This helps keyboard users, mainly. "Steering Sensitivity" is the actual amount the tires move due to input. Just think about how mouse sensitivity works.
-Difficulty has a plethora of settings apart from catch-up, but they do go hand-in hand. We'll be tweaking catch-up quite a bit as it's still not where we want it
-Analog steering is gamepad, digital is controller. Keyboard speed should be lower as it's very twitchy
-Django that suggestion about record time is a good one. Please make a new thread about it, and any other related highlight kinda stuff
-Transport's obstacles still aren't final. I'll need to go through that map a ton of times to see the optimal placement for them
-Moving obstacles right now isn't going to happen, as the AI isn't smart enough yet. We do want them though!
-The car at high speeds is very hard to control, yes. This is pretty justified, but I agree that there is maybe too much oversteer, as if the wheel locks a bit
-Transport tunnels are indeed heavy on performance. working on that
-The sound in the game is very bare bones right now. We haven't put much resources into them because we need to hook up software like FMOD first. The sound will be fantastic, mark my words. We have some REALLY talented people involved.
-Agree about the arches on Yuri Industrial being destructible or something. Can't boost out of the tunnel properly.