Chris_CE wrote:There's been no consensus about the overall acceleration
Rob is in the same mind as the two posts above me. He hated how toy-like the cars in Rollcage felt, so the more we move towards that, the more he will feel the identity of GRIP is moving in a direction he doesn't like.
That said, I think upping the acceleration a little bit (the 2nd poll option) can't hurt
atv_123 wrote:I think what might have been missing in Rollcage (well... one of the things) was a sense of scale. I mean... look at the lamp posts, trees, bushes, and other odds and ends. If these things are supposed to have like 6 to 8 foot tall tires... that means those lamp posts are a good 40 to 50 feet tall and 2 or 3 feet thick... That seems a little off. That being said, those are the only couple of things that we can relate to in the game for actual size... well... the only things that are actually recognizable. Grip doesn't really have anything relatable in terms of scale (or does it... did I miss it somewhere?) so just from that alone they already feel much bigger.
That being said, a couple little details could be added to reinforce that size... Like when a jump it landed it kicks up a dust cloud just from the impact and the air being displaced... or little cars parked or abandoned on or near the track... you know... little details like that.
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