[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 594: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 650: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 5235: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 5235: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 5235: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
Poll: Damage or no damage? - GRIP Video Game Forum

Poll: Damage or no damage?

Talk about Grip's metal beasts

What kind of damage would you like to see with Grip's cars?

None, I like my whip as clean as a whistle
17
5%
Scratches and burn marks, but nothing crazy
79
24%
Big dents and busted parts, but everything stays on the car.
134
41%
I want to see tires and pieces blown off those suckers
61
19%
Blow the whole car up! I'm crazy!
35
11%
 
Total votes: 326

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Poll: Damage or no damage?

Postby Chris_CE » Wed Jul 01, 2015 2:45 pm

We're experimenting with effects on the cars from missiles and mines right now, but they only get affected for a small amount of time right when they are hit by an explosion (flames spit from car for 2 seconds).

Damage effects that visually affect the car throughout the race would be pretty cool, as well.
We're not sure about affecting performance though, that could take away some of the fun of racing.
If we were to have cars lose tires or explode, they would respawn shortly after, good as new.

Use the poll to express the amount of visual damage you would like to see on cars, and comment below about with any feedback or suggestions
Game Director

User avatar
Broscar
Early Supporter 6
Early Supporter 6
Posts: 650
Joined: Wed Jul 01, 2015 2:35 pm
Location: ur mom #shrekt
Contact:

Re: Poll: Damage or no damage?

Postby Broscar » Thu Jul 02, 2015 7:10 pm

I like that the cars are basically supersonic, indestructable tanks.
Fits the whole "bringing down buildings by driving straight through their supporting pillars" thing ;)

The respawning thing I am not a fan of.

So +1 indestructable, -1 destruction to the level that requires respawning.






User avatar
Whiskey
Early Supporter 4
Early Supporter 4
Posts: 13
Joined: Thu Jul 02, 2015 6:57 pm
Location: North East, UK
Contact:

Re: Poll: Damage or no damage?

Postby Whiskey » Thu Jul 02, 2015 7:29 pm


User avatar
KazzyMac
Early Supporter 6
Early Supporter 6
Posts: 370
Joined: Thu Jul 02, 2015 7:03 pm
Location: North Lincolnshire, Ye Olde Englande
Contact:

Re: Poll: Damage or no damage?

Postby KazzyMac » Thu Jul 02, 2015 7:42 pm

I'd like to go one further.

I'm all for visual damage as in dents and bits falling off (maybe) but perhaps the cars should over time 'repair' themselves using their ridiculous futuristic indestructible technology? (as in, over a period of maybe ... 10-15 seconds? The dents and stuff slowly get fixed and the car becomes good as new again).

I agree that the cars shouldn't be affected performance-wise. I would, however, fully go for some sort of permanent visual-damage system (bits coming off and staying off) but as an option, maybe. It's apparent that some people are against the cars taking more than temporary damage (which I respect obviously) but ... yeah. xP


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

User avatar
Dups
Posts: 25
Joined: Thu Jul 02, 2015 7:09 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Dups » Thu Jul 02, 2015 7:44 pm

If you guys plan on including boosting inspired from Rollcage then there shouldn't be any internal car damage IMHO. I also agree with Broscar.
What's boosting? Here I explain it in detail: http://i.imgur.com/otPorgl.jpg?1

Destructible environment should definitely impact the car (something that was removed from Rollcage 2, which you shouldn't get any inspiration from at all), but not blow it up into little pieces.
/╲/\( ͡° ͡° ͜ʖ ͡° ͡°)/\╱\

Dups: who is codemonkey
Dups: dont know the guy
potterman28wxcv: yeah i don't know if i can trust him
potterman28wxcv: he says he is an old ATD dev
potterman28wxcv: like wtf is ATD ?
Dups: attention to dicks?

User avatar
Sceptre
Early Supporter 3
Early Supporter 3
Posts: 47
Joined: Fri Jul 03, 2015 12:11 am
Location: Potato-Land, USA
Contact:

Re: Poll: Damage or no damage?

Postby Sceptre » Fri Jul 03, 2015 12:22 am

I think visual damage is a good idea. My mind just thinks of Burnout where if you drive well, your car tends to still be shiny by the end of the race, or if you get in some scuffles, you get some dents and bumpers falling off (minus the critical damage system). I was trying to think of some sort of temporary performance penalty for obtaining a large amount of damage, but I think that could lead to a big balance issue. Anything "performance" changing should be from the pick-ups and weaponry.

I'm all for a visual damage system. Maybe even add an option to enable or disable it for some people who like seeing a perfect vehicle the whole race.

Stinkinmushroom
Grip Contributor
Grip Contributor
Posts: 54
Joined: Wed Jul 01, 2015 11:52 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Stinkinmushroom » Fri Jul 03, 2015 12:03 pm


User avatar
Moo
Posts: 140
Joined: Fri Jul 03, 2015 6:30 am
Location: el espanolo land
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Moo » Fri Jul 03, 2015 12:13 pm

sus

User avatar
potterman28wxcv
Early Supporter 6
Early Supporter 6
Posts: 1285
Joined: Wed Jul 01, 2015 12:20 pm
Location: Grenoble - France
Contact:

Re: Poll: Damage or no damage?

Postby potterman28wxcv » Fri Jul 03, 2015 2:12 pm

About visuals : I'm up for visual effects as long as it's not too disturbing (hiding parts of the road because of smoke or stuff like that). I would prefer scratches rather than entire parts blown up. As pointed out by Dups, cars should be solid enough to be raket-boosted ;)

About gameplay : I have played , and i remember that it was frustrating for me to fire a missile on a car, and not getting it blown up. Also, it's pretty much frustrating in Blur to have little health and be blown up by a small rock afterwards..

What I love in Rollcage is how being striken is not necessarily bad, and in some cases it can even propulse you to the finish line. That's an important part of what makes Rollcage fun.

I'm not saying Grip should be Rollcage, but I think weapons should have very noticeable physical effects, which is why I'm against some kind of permanent car-shield before being blown up.

Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

Admin of the

User avatar
KazzyMac
Early Supporter 6
Early Supporter 6
Posts: 370
Joined: Thu Jul 02, 2015 7:03 pm
Location: North Lincolnshire, Ye Olde Englande
Contact:

Re: Poll: Damage or no damage?

Postby KazzyMac » Fri Jul 03, 2015 2:56 pm



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

User avatar
potterman28wxcv
Early Supporter 6
Early Supporter 6
Posts: 1285
Joined: Wed Jul 01, 2015 12:20 pm
Location: Grenoble - France
Contact:

Re: Poll: Damage or no damage?

Postby potterman28wxcv » Fri Jul 03, 2015 7:34 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

Admin of the

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Poll: Damage or no damage?

Postby Chris_CE » Fri Jul 03, 2015 8:05 pm

Sounds like visual damage with no performance damage whatsoever is what you guys like most.
I agree, it would cause too many balancing issues and too much frustration to have damage affect performance.

Would be cool to have certain smaller parts fall off, but nothing major.
I think damage effects should stay throughout a race though, then you can really get a feeling for which players had a rough ride and who didn't.
But that's up for debate.

If we were to implement some kind of Arena mode though? I'd say full damage with tires flying off and cars getting blown to bits.


That boosting picture is hilarious. I'm all for stuff like that if it works ok with the physics engine. We probably won't actively try to implement something like that but we wouldn't take it out, either.

That's the cool thing about Rollcage is that sometimes getting hit with a missile is a good thing if you're coming up to the finish line, or if you're in the lead and someone's targeting you with the 1st place missile, you can hit the brakes to let someone pass you and get hit.
Game Director

User avatar
KazzyMac
Early Supporter 6
Early Supporter 6
Posts: 370
Joined: Thu Jul 02, 2015 7:03 pm
Location: North Lincolnshire, Ye Olde Englande
Contact:

Re: Poll: Damage or no damage?

Postby KazzyMac » Fri Jul 03, 2015 8:39 pm



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

User avatar
Torben
Early Supporter 3
Early Supporter 3
Posts: 57
Joined: Sat Jul 04, 2015 3:52 pm
Location: 'Holeland', aka Netherlands
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Torben » Sat Jul 04, 2015 3:56 pm

I go with the orders regarding visual damage, unless you want to add a Deathmatch modus that actually has you deplete the car's stamina to the zero value.
And the Dutch said: "Wees zuinig", and thus, somewhat later, we had the moneyz.


Yrch
Early Supporter 6
Early Supporter 6
Posts: 184
Joined: Sat Jul 04, 2015 6:04 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Yrch » Sat Jul 04, 2015 6:52 pm

i think making the cars blow up slows down the race wich i dont really want in a high-speed racer.

adding scratches and burnmarks adds tons of immersion in a game where weapons and destruction is a core mechanic.
drinving through the flaming ruins of a recently razed building, setting party of your vehicles on fire for a few seconds that leave burn marks afterwards just adds to that already brutal feeling of weapon based racers while car invincibility keeps the flow.
i get more annoyed when my car blows up and i have to respawn than when im thrown up because of a rocket, even if both actions take the same time.

WROB3L
Early Supporter 6
Early Supporter 6
Posts: 512
Joined: Sun Jul 05, 2015 12:18 am
Location: Poland
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby WROB3L » Sun Jul 05, 2015 12:20 am

What about bumpers falling off or something similiar to this? Just for the sake of immersion :3


And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

User avatar
Unreal.2K7
Early Supporter 6
Early Supporter 6
Posts: 142
Joined: Mon Jul 06, 2015 5:37 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Unreal.2K7 » Mon Jul 06, 2015 6:55 pm

I voted for cars being invincible tanks, minus some cosmetic damage. In this game you are thrown around a lot and sometimes so hard that taking those impacts into account for damage assessment should probably vaporize you compared to a standard rocket-in-the-back explosion.

In the past i used to develop mods for Unreal Tournament 2004 and i remember there was something called "network replication" (which basically was the synchronization between clients). So i suppose that, since it seems the decision is to make the damage only cosmetic, you could introduce an option to allow people to hide these effects during network replication so that you could see the cars staying unscratched in your client, while others would see cars with damage effects applied to them. But that's just a suggestion, maybe something to be introduced at a later date if you want...

Regarding the damage during an arena combat: i wonder if the damage impacting the performace of your car during an arena fight would push the thing out of balance because people starts to be impaired in their movements toward the pickups. Again, in unreal tournament, you take damage but are in no way impaired because mobility is key to staying alive in that game.
That is, of course, if the idea is to have cars needing to reach pickups for weapons.
Afterall, isn't it easier to not have to deal with the physics of how a car, capable of going from 0 to supersonic in seconds, copes with having a blown up tire? :D


TL;DR: maybe an option to hide the damage effects client-side (since they don't affect the handling) and i think arenas should retain people's capability to go fetch upgrades without impairment to preserve balance.
Last edited by Unreal.2K7 on Thu Jul 09, 2015 5:00 pm, edited 1 time in total.

Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

Whiplash
Posts: 63
Joined: Wed Jul 08, 2015 4:08 pm
Location: Bosnia
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Whiplash » Wed Jul 08, 2015 4:44 pm


User avatar
IncaWara
Posts: 11
Joined: Thu Jul 09, 2015 4:06 pm
Location: 2230 Herselt, Belgium
Contact:

Re: Poll: Damage or no damage?

Postby IncaWara » Thu Jul 09, 2015 4:27 pm

"Voila! In view humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate."
-V

User avatar
Altair/t_n_o
Early Supporter 6
Early Supporter 6
Posts: 12
Joined: Wed Jul 08, 2015 4:48 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Poll: Damage or no damage?

Postby Altair/t_n_o » Thu Jul 09, 2015 6:31 pm



[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Return to “Vehicles”

Who is online

Users browsing this forum: No registered users and 2 guests

cron