mrjimp wrote:I however also like the idea of taking damage, get performance reductions because of that, maybe combine this with either repair pickups and/or a pitstop/pitlane where you can repair. This would also make defensive pickups more important.
maybe you can have both, just separate them in different game modes?
agcue wrote:No measurable impact on performance please. Not having to worry about this in RC really set it appart from other racers!
Roq wrote:I think the basic core of the cars should be invincible, but that's not to say that flare items like bumpers and other cosmetic items can't be thrown off - especially if these items can smash in to other players/AI cars for real collision.
codemonkey wrote:There are clearly conflicting components to this particular aspect of the game. On the one hand, we have a solid back-story that positively encourages violence, and that violence has substantial consequences to the players. On the other hand, we have to make a game, that doesn't end up being frustrating to play when you end-up being smashed, or even killed, while driving. Part of me wants to see cars getting blown apart in a shower of metal shards that let you know in no uncertain terms that your missile just hit home. Another part of me doesn't want to be the guy that got nailed, because what then? Do we want to be aping Doom where we just reload our last save-game whenever we get killed?
Unreal.2K7 wrote:Also, maybe this is lame, but for the sake of the metal sharpnel flying all over the place, maybe the exterior components of the car might respawn after some time, so you can still get them to explode again later on. Maybe the external armour can grow over time thanks to nanobots. This is for racing mode.
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