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Defense and Offense - GRIP Video Game Forum

Defense and Offense

Talk about Grip's metal beasts
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Selrisitai
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Defense and Offense

Postby Selrisitai » Fri Aug 14, 2015 8:20 pm

Sure, these games always give you awesome weapons to destroy others, but what about the guy without weapons? the one being attacked? I saw that there was a rear shield, but what about some actual maneuvers? In Sonic the Hedgehog: Unleashed, there was a mechanic for dodging obstacles without actually turning, which was to hit the shoulder buttons to strafe rapidly left or right.
If a missile is coming at you, it would be really cool to be able to dodge it with good timing. Combine that with an intense track and multiple opponents, and there is more opportunity for skill, even when you seem to be at a disadvantage.

To that end, another cool idea would be a down-thrust booster, making your vehicle jump straight upward and perhaps avoid enemy fire or obstacles that could otherwise be shot.
Even a mechanic to, perhaps, ROLL to the left or right, working similar to a "barrel roll" in Star Fox. The idea is, instead of just Mario Kart with SuperRebound RC cars, it could really emphasize skill over simply having the best weapon or defensive armament.

It would be neat if, provided any of these ideas are implemented, they are given their own bar that slowly recharges (or even quickly recharges, over the course of, say, ten seconds.)
Base strategies that can be combined with pick-ups could make for some interesting matches, especially if you could, say, choose which base defensive abilities (becoming "phantom" for one second, strafing left or right, boosting straight upward) you wanted at the beginning by choosing parts.


Anyway, that's just one idea I had to try to make it really something-- different.

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Re: Defense and Offense

Postby Tazeram » Sun Aug 16, 2015 3:27 am

You can dodge weapons. Turning left or right dramatically at the right time will dodge missile weapons, for example.

Also, braking rapidly can avoid Leader Missile by letting someone else pass just about in front of you, and also Pulse Push, where you can brake outside of someones blast radius if they are ahead of you and charging up.

There is already plenty of dynamics / tactics which let you skilfully avoid being impacted by certain weapons. We don't need random "Barrel Roll" ability IMO. The original Rollcage game mechanics worked brilliant as it is, and so will Grip.

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Re: Defense and Offense

Postby Selrisitai » Sun Aug 16, 2015 2:02 pm


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potterman28wxcv
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Re: Defense and Offense

Postby potterman28wxcv » Sun Aug 16, 2015 4:02 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Defense and Offense

Postby landvaarder » Sun Aug 16, 2015 4:59 pm

:ugeek:

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Re: Defense and Offense

Postby Moo » Sun Aug 16, 2015 5:07 pm

sus

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potterman28wxcv
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Re: Defense and Offense

Postby potterman28wxcv » Sun Aug 16, 2015 5:12 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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God created the french

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Re: Defense and Offense

Postby Tiakh » Tue Aug 18, 2015 11:06 am

Haha, since the kickstarter more people are into the forum, which is nice. Welcome for the newcomer, every support is great.
Back to the topic:
I dont think having an extra button for left right dogde would suit the game. Ofc its an arcade racer which should take some skill to play, but i think the emphasis should be on the very high speed driving gameplay rather than a dodge and aim gameplay. The weapons play a big role, but not as big as the driving (in my opinion)
Like the others already said even without this barrel roll ability there is still enough place to dodge things.

But thanks for sharing your idea :)

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Re: Defense and Offense

Postby Chris_CE » Tue Aug 18, 2015 10:04 pm

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