I thought I came up with a pretty cool idea and here I see people already talking about it. I thought about creating a new topic but since this one is pretty similar to what I have in mind I'll just post here.
First of all, devs, thank you for creating a spiritual successor to one of my favourite games. I've been dreaming about a game like GRIP for too long.
Now onto the suggestions. I'll start with a very simple and straightforward suggestion for the Transport track.
Do you think it would be a good idea to remove the sideramps (not the entire things, just the part keeping you from falling off) from the part of the track showed in the spolered screencap? I feel like that would make this part especially exciting allowing players to try and bounce each other off track, adding to the competitive vibe.
My final suggestion is more complex and something that comes from letting my mind loose from having too much fun. I understand this can be a pain to implement into the actual game so it's fair to say that this is more akin to wishful thinking than a reasonable request. I think the game would benefit a lot from a very tight, easy to control drift system. The control part is important since in a racing game with weapons and lots of obstacles making driving too hard can be counter-productive. So, consider the following. Usually arcade racing games have a handbrake option which feels and works very differently compared to regular brakes. What if we could hold a button to enter a drifting mode allowing greater control of the car. For instance holding the button a player can trade some of their speed for an opportunity to turn around switching into reverse and unloading their machine guns into an opponent then turn around again and race on. This is kiiinda already possible when flying onto the track sideways, releasing gas to make the turn easier, making a 270 and moving on. This would make the firing backward feel and look natural and introduce more maneuverability into the game. I also don't think the turbines being on the back disallow it since the cars have lots of momentum. What if two players, one in pursuit and the other going backwards could shoot machine guns at each other and the weapons would thus nullify each other with a cool bullet bouncing visual effect? How cool would that be?
I'm sorry, pretty sure the last part was going too far. I do agree that this sounds too complex.
So this is it from me.
Looking forward to whatever comes next for this title!