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Manufacturer Loyalty - GRIP Video Game Forum

Manufacturer Loyalty

Talk about Grip's metal beasts
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Icyclez
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Manufacturer Loyalty

Postby Icyclez » Mon Aug 29, 2016 7:06 pm

Wild idea but I'm imagining a world where each major manufacturer in the game had their own story about their involvement in the GRIP league and throughout your careers progress depending on which manufacturer you side with/represent in events you gain their respect and unlock manufacturer specific parts, aesthetics, and vehicles. I think it would be a cool way to feel immersed in the Grip universe, to have the support of a Manufacturer such as Vintage throughout the Grip League. In multiplayer you could also show off a bit of personal style and pride for the manufacturer you primarily race for. Obviously a system like this would require a lot of tweaking and balancing to ensure it's a fair and fun system but one thing about Rollcage 2 I was always kind of curious about was what each manufacturer was REALLY about, what drove into the world of interplanetary racing, and why did Unity make all the best damn cars?

One way or another really hoping we get to learn about the different manufacturers in the game :)

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Re: Manufacturer Loyalty

Postby wantfastcars » Mon Aug 29, 2016 8:16 pm

Sorta like what they did in WipEout Pulse and HD? I wouldn't mind something like that. Make it purely aesthetic (rim choices or paint patterns/liveries) and you're golden.
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Re: Manufacturer Loyalty

Postby Chris_CE » Wed Aug 31, 2016 10:05 am

I'm sure Joe would love to flesh out the backstory for each manufacturer (and liveries) if given the chance. Just a matter of budget and potential scope involved. Would be very cool to expand the lore in general!
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Re: Manufacturer Loyalty

Postby yellowquiet » Wed Aug 31, 2016 11:19 pm

This concept reminds me of what namco did in ridge racer 7. They had manufactures points for car brands and aftermarket parts. Could be a neat way to unlock liveries and other aftermarket parts. Would like to see this done if possible.
I didn't even know what was in the splatter pack before I bought it.

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Re: Manufacturer Loyalty

Postby Queadah » Fri Sep 02, 2016 4:04 pm


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Re: Manufacturer Loyalty

Postby wantfastcars » Fri Sep 02, 2016 4:22 pm

I'm still opposed to skill points or redistribution of stats. It removes an aspect of skill from the game (lose the ability for more skilled players to predict how cars will react), promotes minmaxing, and either defeats the purpose of having different classes of cars or the system isn't noticeable. I'm not gonna quit GRIP if it gets implemented, but I don't think it has a place in racing games. A given car's stats should be a constant at all times in this game, otherwise you might as well just let people allocate stat points at the beginning of the game, then choose whatever vehicle model they think looks best.

That said, I like all your other ideas, and would love to see something like this in the final product.
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Re: Manufacturer Loyalty

Postby Similii » Fri Sep 02, 2016 4:32 pm

If you want to be grammar nazi to me, just do it, that will improve my english :3

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Re: Manufacturer Loyalty

Postby Queadah » Fri Sep 02, 2016 4:42 pm


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Re: Manufacturer Loyalty

Postby Queadah » Sun Sep 04, 2016 1:43 pm


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Re: Manufacturer Loyalty

Postby Queadah » Sun Sep 04, 2016 5:41 pm

Fellows, look what I unlocked finishing the last RedBull Carkour ;)
#ManufacturerLoyaltyBitchez


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Re: Manufacturer Loyalty

Postby KazzyMac » Sun Sep 04, 2016 6:14 pm

lol a perfect 5/7.

tbh I wouldn't be against having some sort of manufacturer loyalty system but I'd prefer it to remain cosmetic. Being able to change the cars' performance could lead to some very messy results (as well as minmaxing as someone else has already said) and I'm pretty sure that 90% of people will just trade everything for top speed and it'd become pointless haha.

It all depends on whether 'loyalty rewards' are the best way to implement additional cosmetic things (car liveries, rims, tires, weapon appearances etc etc) because I'm pretty sure there could be a few ways to have those added in. I wouldn't be against the cosmetic side at all if the devs decided to go that route (I played a LOT of wipeout pulse because of this...), but let's not have it affect car performance. :/


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Manufacturer Loyalty

Postby Icyclez » Mon Sep 05, 2016 12:39 am


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Re: Manufacturer Loyalty

Postby Cybruiser57Péter » Wed Sep 07, 2016 6:46 am

Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Manufacturer Loyalty

Postby Queadah » Wed Sep 07, 2016 9:19 am


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Re: Manufacturer Loyalty

Postby Cybruiser57Péter » Sat Sep 10, 2016 6:35 am

Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:



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