I'm not really sold on the Medium vehicle jump. I don't really see why I would be using it. When you stay on the road, you have a better acceleration and it's a lot easier for you to turn.
Cybruiser57Péter wrote:Ryu is right: if the devs go for the META route, the arcade part of the game will be ruined for good and kills the fun out off.
Think about Starcraft 2 MP you can play a single match whitout using a "META strategy", because if you think "outside of the box" or try to little spice things up, you are going to be 6 feet deeply stomped to the ground, by a meta player who is doing nothing, but repeat the same thing over and over on every match.
I don't know how a meta player play an arcade combat race.
My personal view of "meta gaming" so please no.
and 1 more thing somebody like playing other games (or do other things) than just playing GRIP.
Meta happens when there is a mechanism sufficiently unbalanced that people have to use it if they want to win.
You don't implement or decide to go META - meta is a consequence of your choices. You can try to control it indirectly, but it's definitely not a game design principle. At least, that's how i understand the word "meta" : it's a way to measure the game balance.
Back to your argument, as soon as you introduce different vehicle stats there is going to be a risk of META
. It's impossible to have a 100% fair GRIP if people drives different cars. But if you strip away all car varieties, it's not really fun anymore. Just imagine a GRIP where there would only be the Dominator, and all the other cars would just be skins.
On the other hand, if you introduce too much of specializations (pickup preselection, stat modifiers, ultimate skills a-la Overwatch, ..), you can't balance everything and people will only use that one combination that is impossible to win without.
Introducing vehicle-specific behaviour might prove to be a balancing challenge, but it's not absolutely bad. There is a middle ground between none-at-all and too-much.