Tiakh wrote:However adding more movement options, like air control and manuel jumping will require more driving skill, which isnt bad, but will reduce the focus on the high speed wall riding, which is the main feature of the game. Especially new players will have a even harder time getting into this game with new mechanics like this.
Tathendal wrote:The air control could be implemented such as
gas = pitch up
brake = pitch down
left/right = roll (as is now)
hold handbrake+left/right = yaw
Tathendal wrote:The air control could be implemented such as
gas = pitch up
brake = pitch down
left/right = roll (as is now)
hold handbrake+left/right = yaw
TheOnLY wrote:What about having a truly passive thing like a recharging shield?
It could recharge over like 45 or more seconds and then deplete giving a free shield when there wasn't a shield already deployed. If there already was one it would just replace this one once it gets destroyed. I don't think that it would be too op because I haven't really seen somebody get a huge lead with a speedster and that is the only situation where it is really strong.
Tathendal wrote:The air control could be implemented such as
gas = pitch up
brake = pitch down
left/right = roll (as is now)
hold handbrake+left/right = yaw
Tathendal wrote:Oh we use qwerty keyboards in EU, tooI think azerty in Greece or something though...
potterman28wxcv wrote:That would basically give assassin-immunity to speedsters when they are far away.. Not sure if it's a good idea.
potterman28wxcv wrote:The problem is that gaz and brake are already used in-air to increase/reduce your amount of propulsion. You can brake while in the air currently, which allows you to shorten your jump. On the other hand, you can accelerate in mid-air to make your jump longer. Your control scheme would override this mechanism, that i believe to be very useful (i use it a lot on Yuri Industrial)
TheOnLY wrote:potterman28wxcv wrote:That would basically give assassin-immunity to speedsters when they are far away.. Not sure if it's a good idea.
Aren't the assassins supposed to lean to turn around at some point anyway?
Queadah wrote:potterman28wxcv wrote:The problem is that gaz and brake are already used in-air to increase/reduce your amount of propulsion. You can brake while in the air currently, which allows you to shorten your jump. On the other hand, you can accelerate in mid-air to make your jump longer. Your control scheme would override this mechanism, that i believe to be very useful (i use it a lot on Yuri Industrial)
100% true. Using already existing mapping, it would be full roll only (which might be too weak a feature) :/.
I've got a bit of a crazy idea (active ability though) that addresses:Aside from the full roll, give Speeders a... 180° ability on handbrake drift!
- TheOnLY's idea of more defense
- Potty's concern of it being an assassin denier
- my input that I think it should be agility related
- and this weird idea viewtopic.php?f=3&t=2092
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Queadah wrote:Yeah it's toast. I think TheOnLY is onto something with defensiveness.
edit: Other proposal. Aside from full roll, make the Speeders able to consume a powerup for health (say 5% health gradually so your slot is unavailable for, say 15 seconds).
[list][*]The amount of repair as to be low enough (5% sounds right as it is half a scorpion I think, 2 and a half gattling bullets and currently 1/6 of an assassin - depending on the car)
Queadah wrote:edit2: lol or simply make the 1 powerup consumption (disabling the corresponding slot for 15sec) that transforms the other you have into a shield. It works both cars destructible or not.
... and strenght, so somehow you balance their paper thin resist... with a drawback!potterman28wxcv wrote:But as you said earlier, these guys does not have much max speed, so maybe it's ok
Queadah wrote:As for controls, hit the 2 pickup keys simultaneously.
(Holding them both could be for pickup stacking --if it's not automatic-- and holding 1 pickup key would be for switching the shield in front --or whatever--)
potterman28wxcv wrote:That's not deterministic. Say you have scorpion on the left, and gattling on the right.. Which one do you choose?
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