Aerodynamic brake, flaps and fins

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FrostyPL
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Aerodynamic brake, flaps and fins

Postby FrostyPL » Sun Jan 01, 2017 8:01 pm

We should have some sort of aerodynamic brake, flaps and fins that are moving when steering and braking in the air, and also when turning with high speed (so all the time ;) ). I know that it's a far future before we will get moving parts in vehicles, but it would be a nice addition. Also, it looks cool when something moves on your car :D

WROB3L
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Re: Aerodynamic brake, flaps and fins

Postby WROB3L » Mon Jan 02, 2017 8:15 am

Youre talking only about visual details right? Because if you do, all details will be put at a later stage of development :D Now they got more important things to do, for example: Physics, assets, cars, weapons etc.
FOR THE RAZIELIM!

And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in Image 3rd or 4th. I dont remember xD

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Queadah
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Re: Aerodynamic brake, flaps and fins

Postby Queadah » Mon Jan 02, 2017 9:08 am

Assets and weapons, so true. The stacking weapons I'm eager to chew on ^^
Or orbital prime buildings, or those salvage assets in hard spots of the map/that appear once cars blow up!

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FrostyPL
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Re: Aerodynamic brake, flaps and fins

Postby FrostyPL » Mon Jan 02, 2017 9:49 am

I know how game development works. I'm just sharing my thoughts when something comes to my mind. I haven't seen this suggestion so I started this thread.

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Queadah
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Re: Aerodynamic brake, flaps and fins

Postby Queadah » Mon Jan 02, 2017 9:53 am

Not sweat! We weren't trying to dismiss your suggestions. God knows WROB3L and I want some of the details you talked about too. It's the recurring joke: the studio that brought us Rollcage in the first place was called "ATD"! (Attention To Detail) :) so we can rest assured some ATD is in GRIP's DNA ;)

WROB3L
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Re: Aerodynamic brake, flaps and fins

Postby WROB3L » Wed Jan 04, 2017 1:10 pm

Queadah wrote:Not sweat! We weren't trying to dismiss your suggestions. God knows WROB3L and I want some of the details you talked about too. It's the recurring joke: the studio that brought us Rollcage in the first place was called "ATD"! (Attention To Detail) :) so we can rest assured some ATD is in GRIP's DNA ;)


Naaaaaah not dismissing anybody just saying :D We were talking about the details alot actually.
FOR THE RAZIELIM!

And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in Image 3rd or 4th. I dont remember xD

iamthatiam
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Re: Aerodynamic brake, flaps and fins

Postby iamthatiam » Fri Jan 06, 2017 5:35 am

+1

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potterman28wxcv
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Re: Aerodynamic brake, flaps and fins

Postby potterman28wxcv » Sat Apr 22, 2017 8:55 am

Moved to Vehicles :)
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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God created the french

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shadyx49
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Re: Aerodynamic brake, flaps and fins

Postby shadyx49 » Sat Apr 22, 2017 9:42 am

Why need flaps when you have whole wheels breaking, they are maybe useful if you wanna air break...


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