There could be a real simple solution to this problem - two levels of control. For beginners, getting a feel for the game, we should implement a driving model with driving aids to help the player control the vehicle. For those that desire more challenge, switch the aids off, and even have a manual gearbox so that you really feel like you're driving the car, and not the management computers.
After you reach the end of the first league in a campaign, we could give the player the choice of taking away the stablisers right there.
Network games could enforce a driving model across all machines to ensure fair play.