Physics-wise, Rc1 has a better handling than rc2. And not because the latter is easier, but because the first one has a more "direct" connection between the controls and the car. On rc2 there were too many systems in place that made driving easier but also felt like the car was to some extent on autopilot.
That's what, in my opinion, should any racing game be: the more direct is the connection between the driver and the car, the better.
That said, you can add difficulties as stronger ai, faster cars, harder tracks. But adding a layer of code to prevent people from spinning in place if they can't drive or if that's what they want to achieve, that's making the game arcadey and takes the fun away. Imho.
So, of course we wont get the same feel in grip. But as long as my car stops behaving nicely if i floor the gas unless i pour my total attention into driving, it's going to be good.
Also, i quote broscar when he talks about unwise business decision. Ther's just so many people commenting on the internet which want the physics to be done right.
Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"