Chris_CE wrote:As for tiers of cars, currently the idea is to have something like 4 tiers: speedster, racer, dominator, tank (names are just examples)
Speedster - quickest acceleration, low top speed, responsive steering, low weight (easily thrown around by missiles, mines, etc)
Racer - fast accel, medium top speed, good steering, average weight
Dominator - decent accel, fast top speed, harder to steer, pretty heavy
Tank - slow accel, high top speed, turns like a brick, heavy as f**k and really hard to stop (joking about the brick part)
Tazeram wrote:Seems way to complicated to me. What's the point of putting so much effort into designing inferior vehicles that nobody will ever use again past being a beginner to the game? (E.G Any Tier 1 models).
Tazeram wrote:Hmmm, i suppose that makes sense.
I'd still personally prefer if the game just had easier AI to makes earlier tournament races easier for beginners, rather than slower cars to start with.
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