Yeah, i like the first idea of "Tiers" (not really the right word, it should be called "Classes") being based around a group of vehicles with similar stats, where they have certain advantages and disadvantages, but all vehicle 'Classes' should be balance out. (I.E Tank being higher in strength, lower in speed, and Speedster the opposite).
The second idea you proposed, with a level up system, would more accurately be described as "Tiers", like in Rollcage Stage 2, as it describes groups of cars which are better than other groups of cars, and that is something me personally and some others dislike about the Rollcage Stage 2 game. I would much prefer just "Classes" in Grip, personally.
If by Upgrades, it causes for example, the cars strength stat to increase, but it simultaneously knocks off a Speed point, i can understand the system, but if we had enough Vehicles per "Class", it would make it kinda unnecessary, as there would be, for example, a "Tank" car whose stats would be ideal to what the person wanted anyways.
Last edited by Tazeram
on Tue Jul 28, 2015 5:14 pm, edited 1 time in total.