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GRIP Video Game Forum • Track Designer?
Page 1 of 2

Track Designer?

Posted: Fri Jul 03, 2015 12:43 am
by Sceptre
I was just curious where custom maps could fit into the future of the game? Would this be a possibility? I'm sure many people have a lot of ideas of their own for tracks.

Re: Track Designer?

Posted: Fri Jul 03, 2015 8:51 am
by SuperSomariDX
That honestly would be something I would love. Seeing maps made by friends, sharing and playing them together. Then uploading for others to enjoy. A very good idea in my opinion.

Re: Track Designer?

Posted: Fri Jul 03, 2015 8:22 pm
by Chris_CE
Would be awesome, for sure. BUT, not an easy thing to implement properly.
We'd have to create a track editor, and that is no easy task.

Obviously it's not ruled out, but don't get your hopes up.

Re: Track Designer?

Posted: Sat Jul 04, 2015 12:20 pm
by Moo
It doesn't have to be necessarily overly complicated. Trackmania had a set of pre-made track parts that you could snap together by clips. It was a bit limited, but you could get some really good results with it.

Maybe GRIP's track editor could use something more complex, but similar to this.

Re: Track Designer?

Posted: Sat Jul 04, 2015 4:06 pm
by Torben

Re: Track Designer?

Posted: Sat Jul 04, 2015 9:01 pm
by potterman28wxcv

Re: Track Designer?

Posted: Sun Jul 05, 2015 2:15 pm
by Broscar
I fully agree with potty. You guys are greatly underestimating how much work goes into making a good track editor.

Re: Track Designer?

Posted: Mon Jul 06, 2015 5:17 am
by Sceptre

Re: Track Designer?

Posted: Tue Jul 07, 2015 4:54 pm
by Tazeram
Personally, i think it would be too much of a hassle and investment should be made into the game itself.

As long as there are a large variety of tracks, with great graphics, immersion and environments, then the detail put into that by the official developers would achieve far more than some basic track editor and makes it unnecessary.

Re: Track Designer?

Posted: Wed Jul 08, 2015 4:04 pm
by landvaarder
Maybe first design the game so that it is able to support more tracks
Then maybe later they can try and focus on making an editor so that it could be released later

Re: Track Designer?

Posted: Wed Jul 08, 2015 5:44 pm
by potterman28wxcv

Re: Track Designer?

Posted: Wed Jul 15, 2015 4:16 am
by 0Blueaura
Maybe use Unreal engine 4 editor instead of Implementing one in-game? just make a quick tutorial or something for newbies

Re: Track Designer?

Posted: Fri Jul 17, 2015 10:01 pm
by Pika3323
At the moment, creating a proper track editor in-game (using fancy things like splines and all) is impossible, and it's just very complicated in general. Using a modified version of the ue4 editor would be much simpler to set up, and could even be used for other modding, like custom items, vehicles, etc.

Re: Track Designer?

Posted: Tue Jul 28, 2015 10:27 am
by Stage III
All I can say is that who ever designs tracks for the base game to make them more like RC1 which, in comparison to RC 2, were more enaging and longer.

Re: Track Designer?

Posted: Tue Jul 28, 2015 10:37 am
by 0Blueaura

Re: Track Designer?

Posted: Tue Jul 28, 2015 12:41 pm
by potterman28wxcv

Re: Track Designer?

Posted: Tue Jul 28, 2015 1:27 pm
by 0Blueaura
but we unfortunately can't, damn copyrights. :(, unless some mods.. but I'm bad at coding..

Re: Track Designer?

Posted: Fri Jul 31, 2015 12:27 am
by Stage III

Re: Track Designer?

Posted: Fri Jul 31, 2015 5:25 am
by 0Blueaura
what do you mean exactly by saying filler? like, added just to have more tracks to play on? Leviathan tracks are great, each doesn't feel like a "filler" if that's what you meant. they can fit into "story" if there was one, same goes to outworld and its description (click "help" button on any outworld tracks, they got some little short stories)

Re: Track Designer?

Posted: Mon Aug 03, 2015 4:38 am
by KazzyMac