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Environments - Page 3 - GRIP Video Game Forum

Environments

Talk about anything to do with the race courses here.
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Re: Environments

Postby Whiplash » Sat Jul 11, 2015 4:42 pm


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Re: Environments

Postby yellowquiet » Sun Jul 12, 2015 9:47 pm

Honestly RCS2 had some pretty awesome environments. My all time favorite being skyway, but I would like to see some more things in the sky like something awesome like a floating city or maybe an actual highway in the sky with traffic. It would be cool to see something like an abandoned city on some cold planet where the buildings seem like they don't need a bunch of weaponized car's help to fall over. A city in general would be pretty cool to see. Of course the main focus is the mechanics of the games but this would be pretty damn awesome.
I didn't even know what was in the splatter pack before I bought it.

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Re: Environments

Postby Tazeram » Mon Jul 13, 2015 12:13 am

I didn't like Skyway that much.

I mean, i used to like the tracks when i was younger as they were often about speed, and not too hard, so that gave me some relief if you were in a tournament, but then after a while i realised that they were a bit bland and i wanted more excitement. You never had any real background to them. It was always cloudy sky. The tracks were simplistic, so there wasn't that much opportunity for chaos or stunts, so i got bored of them quickly.

I think for a game like Grip, it might be even more bland in comparison to other settings.

What i'd really like to see is nice immersive environments like Deserts, Tundra, Meteor-like Planet like Lethiathan, Mars-like settings like Offworld, other planets with funky environments, indoor artificial environments like in Spaceships and Underwater tunnels etc...

I realise a lot of these options take inspiration from Rollcage also, but those environments were so good.

The trailer already has a Desert-based track, so that's go me excited. :D

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Re: Environments

Postby Whiplash » Mon Jul 13, 2015 10:24 am

- How about having a track with a lot of dirt where cars can stuck and struggle (not too much like in Spintires) to get out? I'm already seeing a lot of mud being all over the screen. :twisted:
- And how about to have a bit "open-world" track where you have tons of different driving lines to chose and obstacles + terrains to overcome? ;)

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Re: Environments

Postby yellowquiet » Mon Jul 13, 2015 9:42 pm

I didn't even know what was in the splatter pack before I bought it.

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Re: Environments

Postby harrisonosirrah » Mon Jul 13, 2015 10:52 pm


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Re: Environments

Postby KazzyMac » Tue Jul 14, 2015 9:17 am

Not to mention that Skyway tracks were actually long, at least compared to some of the Outworld/Ventura or RC1 maps. Kinda like Skid Pan, come to think of it. I don't get why people say Skid Pan is hard.


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Environments

Postby Chris_CE » Tue Jul 14, 2015 11:11 pm

Game Director

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Re: Environments

Postby 0Blueaura » Wed Jul 15, 2015 4:24 am

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Re: Environments

Postby landvaarder » Wed Jul 15, 2015 5:41 am

:ugeek:

And as a finishing touch
God created the dutch

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Re: Environments

Postby 0Blueaura » Wed Jul 15, 2015 6:51 am

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Re: Environments

Postby Tazeram » Wed Jul 15, 2015 9:27 am

Yeah, although there was re-spawning in Rollcage Stage 2 in the 'Skyway' and 'Leviathan' tracks, for some reason i feel that i don't want any hazard which require you to re-spawn in Grip. Hazards would seem too obtrusive and annoying, and i'm not sure why, but i just don't want edges to a map where you fall. Makes it seem a little cheap.
Last edited by Tazeram on Sat Jul 18, 2015 3:23 pm, edited 1 time in total.

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Re: Environments

Postby 0Blueaura » Wed Jul 15, 2015 10:49 am

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Re: Environments

Postby Tazeram » Fri Jul 17, 2015 6:40 pm

I think it is just the idea that there are edges to a track which you just drop from and magically "pop" back onto the track.

It wasn't so bad for Rollcage as a PS1 game, but Grip?...

I'm not sure what i don't like about it... i am kinda going by instinctive feeling in this sense...

i am probably very open to changing my mind if we ending up playing and it appears some track dynamics are cool and really work with re-spawning. Don't worry, i'm not stubborn. :lol:
Last edited by Tazeram on Sat Jul 18, 2015 3:24 pm, edited 1 time in total.

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Re: Environments

Postby 0Blueaura » Fri Jul 17, 2015 7:20 pm

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Re: Environments

Postby Tazeram » Sat Jul 18, 2015 3:51 am


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Re: Environments

Postby Chris_CE » Sat Jul 18, 2015 3:18 pm

There's a big divide between people who want outside elements affecting the race and people who don't.
I think crazy natural disasters would be cool, but if they affected the core gameplay too much then we wouldn't put them in.

That said, we probably won't have the budget for implementing things like that. We're focusing on the core game and then branching out with stretch goals in the Kickstarter.

As for environments, we've got 4 really different planets in mind, and then I've got some ideas for orbital races that would be fun.

@0Blue: Some things like lava and underwater sections sound really cool, but it all comes down to time and money in the end, unfortunately :/
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Re: Environments

Postby Tazeram » Sat Jul 18, 2015 3:25 pm


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Re: Environments

Postby 0Blueaura » Sat Jul 18, 2015 3:32 pm

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Re: Environments

Postby 0Blueaura » Mon Jul 20, 2015 2:53 pm

I've been playing single-player mode in RC2 and I realised something. Since beginning on the forum I was talking about those "spooky natural disasters" and while playing single-player first 4 leagues are named:

- Typhoon
- Hurricane
- Tornado
- Cyclone.

Also If I remember correctly You could have meteors falling on some of the outworld tracks.

Was Rollcage supposed to have natural disasters in the first place?, I was wondering, maybe it got scrapped out due to gameplay, or Consoles/PC at that time.
Rollcage fan since 2002, Trackmania fan since 2005



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