StickyBassline wrote:King of the hill!
landvaarder wrote:Little list of my ideas:
- object that use certain weapons on you (trigger-able)
the-GURU-man wrote:Loops. Don't forget loops. Preferably with various types of terrain.
Roq wrote:For starters, just make the map one massive enclosed sphere (with windows for cool visuals)
Another thing I just thought of - I know for most people, crazy stuff to do is what counts, however, there may be players like me who want to cruise just enjoying the environment while chilling to some tunes. Maybe the playground isn't the right area for this, I don't know. Maybe an unlock.
KazzyMac wrote:Something upside-down to drive on - a big ceiling somewhere, so we (and of course you) can test handling/driving of the cars on ceilings. Maybe put some bumps on it to test how well the cars hold on.
Oh, and jumps/ramps. Maybe put a few respawning destructible objects (small boxes or something) so we can have fun jumping through things too? (and to test how well the engine copes with all those physics bodies flying around :p
Chris_CE wrote:Ha, if you hit a bump while driving on the ceiling, you are no longer driving on the ceiling.
Roq wrote:Ok, specifics. I want a skyscraper we can ride not only over, but in. Think Fast and Furious 7. Smash through the widows and race down the corridor (smashing up desks and workstations) and smash out the other side falling 20 storys only to hit a half pipe that takes me riding up the side of another building launching vertically off the top. Or ride down the elevator shaft and come rocketing out through the lobby area and through the massive glass front of the building. Just because. So yeah, a city area but the streets are all curved so all the building can be raced on.
Sewer tunnel system with linking tubular tunnels that rise above the ground level. Think water slides. Actually, is standing water a thing in this game?
Don't know why, but I like the idea of a lot of clear surfaces to ride on. Either glass or even an energy beam surface - just so I can race over bridges and through loops with tons of visibility for jaw dropping heights.
I guess in a general way, I'd like objects that seem to have an obvious way to tackle it, but then you can find crazy ways to traverse things. Again, think of a bridge, but you can also ride up the supports and ramp off the top of the suspension pylons only to land on a building you couldn't get to before (coz the top lip of the building curved outwards??)
NecroWolf12 wrote:The playground map from Motorstorm RC comes to mind. That one was literally a playground. With basketball and soccer nets. It also had some "platforming" stuff. Where you have to precisely navigate some platforms and stuff. So for GRIP, it would be cool to have soccer balls and goals as well. It would also be cool to have a precision driving section, like a driving school type thing.
KazzyMac wrote:Maybe I'm just overthinking it but eh, I just like flying off of things
Roq wrote:An alternative to Rocket league type game would be an explosive relay race. 2 teams race but the object is to cross the line with an object the cars pick up as they go. the twist? You can only carry the object for 5 seconds without it exploding and destroying your car sending it back to a predetermined check point. You have to drop it tactically so a team mate can pick it up, or either way, you risk the opposition gathering it up. Winning team crosses the line with the object or whatever team held on to it longer for the duration of the race. crashing and weapons make the object explode and drop to the track for another player to grab.
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