This is my first post here.
I just found out about this game yesterday because it was mentioned in a 'top 10 futuristic racing games' video i watched.
As a big Rollcage fan it's needless to say this was an instant-buy situation.
I always loved volcanic themed maps and wanted to make a suggestion, found this topic so i'll leave it here.
Sorry for the long read in advance, it reflects my enthusiasm for this project
Here's what i imagine to be the 'ultimate volcanic track':
After the starting line there's a wide track zig-zagging up the volcano's slope.
This part of the track consists of wide lane straight paths going up the slope, ending in hairpin turns followed by a less wide straight path, repeating to the top.
On the straight path's you're dodging rolling(and stationary) rocks and jumping lava flows.
The hairpin turns are wide and allow you to ride on the outer wall to keep your momentum on the outside, or drift on the inside of the corner for a tactical overtake.
Something like this(but not as long winded):
At the top the track spirals downwards into the crater on both sides, players get to choose to go down clockwise or counter-clockwise.
This part consists of a lot of jumps, wall-riding and lava flows.
The 2 paths meet two times on their way down.
The first time the paths meet it's a wall-riding crossing with a lava flow below.
Collisions on this crossing will cause both cars to lose their GRIP and plummet into the lava.
The second time the paths cross will be after a jump, in mid air.
Collisions will result in another hot lava bath.
After some more wall riding the edge of the crater these paths combine again for the last part of the lap.
This part follows a lava flow down a cave towards the outside of the volcano, connecting back to the start\finish.
You'll have to drive on the walls and ceiling for a part of this area because the floor is, quite literally, lava.
I imagine this as a high risk/reward tack.
A small bump, weapon impact or nudge from an opponent will have you falling into a stream of molten rock.
Shortcuts and alternative paths should be extremely risky.
For example, the main track takes a left turn, but players are able to wall ride onto the right wall, behind a "lava-fall"(like a waterfall made of lava), back horizontally onto a jump connecting back to the main track.
The main route will not be as be risky(but by no means safe), but it'll take a bit longer to get to the part the shortcut leads to.
If you hit an obstacle along the way you're bumped into the lava-fall, or off the platform into the lava flow below.
I've got the feeling that i'm describing an existing Rollcage track, or a combination of all lava themed tracks i've played in my life
Can't wait to see what you guys come up with!