All planets - environment inspiration

Talk about anything to do with the race courses here.
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Queadah
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All planets - environment inspiration

Postby Queadah » Thu Dec 22, 2016 6:02 am

Suggested by some, I think it wouldn't be a bad idea to throw environment inspiration shots.
But we can gather more general ideas here.

Liddo 5 could use a map where you barely see the sun(s):
Image
Look at those god rays. Feels oppressing and immersive. Even better would be to not see/interact with the ground, drive only on the trees and a few occasional jumps ABOVE the canopy!

Norvos is in serious needs of those stalactites AND crystals!
Image
Image
Really gives that feeling of cold

Jahtra. Where are the tumbleweeds? :D
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C'mon people!
Image
Where's my desert/canyon ;)
We could totally wallride on carved rocks like below:
Image

Your turn!
Last edited by Queadah on Fri Dec 23, 2016 7:31 pm, edited 1 time in total.

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Django
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Re: All planets - enviroment inspiration

Postby Django » Thu Dec 22, 2016 5:40 pm

+1000 agree With the exeption of the tumbelweed. To windy with all the highspeed racing.

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Re: All planets - enviroment inspiration

Postby WROB3L » Thu Dec 22, 2016 11:11 pm

Oh hell yeah mah boii que!

Django! >: C Stahp! Tumbleweeds!

Just think of the posibilities! It could lay on the ground. It could roll for a bit. It could fly coz of the wind. AND IT COULD GET SHREDDED BY OUR CARS! >:333333

It`s all `bout the details mah boiiiiiis :3
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Queadah
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Re: All planets - enviroment inspiration

Postby Queadah » Fri Dec 23, 2016 3:35 am

WROB3L speaks the truth! :twisted:
Though yeah... tumbleweeds are tiny compared to our cars and we go so fast... we have to come with something else ^^

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Re: All planets - enviroment inspiration

Postby Django » Fri Dec 23, 2016 5:24 am

Well, if in doubt go with the rule of cool and see if it works.

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Re: All planets - enviroment inspiration

Postby atv_123 » Fri Dec 23, 2016 8:49 am

That first idea reminds me of some of the tracks in hot wheels stunt track driver 2... not gonna lie :lol:

That doesn't make it any less awesome sounding though!

Also, as far as the tiny tumbleweeds are concerned, perhaps if you hit one, you get a weird bonus of some sort... like in the game snowstorm back in the day. There was a rabbit on the one track that if you could manage to hit it (it was nearly impossible) it would give you something like 1,000,000 points or something ludicrous.

I dunno, just a weird idea...

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Re: All planets - enviroment inspiration

Postby VooDooQky » Fri Dec 23, 2016 4:57 pm

Well, who said that on an alien planet, there cannot be BIGASS tumbleweeds formed from basically a-l-i-e-n plants?

And even if those stood the regular size... that would just only help with the perception of sizes, indicating that GRIP cars are huge AF.

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Queadah
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Re: All planets - environment inspiration

Postby Queadah » Sun Dec 25, 2016 12:14 pm


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Django
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Re: All planets - environment inspiration

Postby Django » Mon Jan 09, 2017 7:57 pm

The Megacity Planet - Area 18 in Star Citizen is pretty much a blueprint for Orbital Prime. Ignoring the fact that the world of Star Citizen seems a bit to clean in my eyes (not the city more the rest of it). Anyway heres some pics:



Image

Image

Image

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Re: All planets - environment inspiration

Postby Chris_CE » Mon Jan 09, 2017 8:50 pm

Yep, looks fantastic.
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Re: All planets - enviroment inspiration

Postby DriftRacer14 » Mon Jan 16, 2017 4:12 am

Queadah wrote:WROB3L speaks the truth! :twisted:
Though yeah... tumbleweeds are tiny compared to our cars and we go so fast... we have to come with something else ^^


Simple solution. It's a future planet racer. Giant tumbleweeds that make OUR CARS look like the small things (An impressive feat since, according to an image in RCS2, the cars are like 4-8 times larger than your average minivan). Wind's no issue; diff. planets have diff. climates and, as a result, diff. weather.
OK, tell it to me straight... in Rollcage Stage II for the PS1... was Winter Wonderland II even possible to Gold Medal...? :cry:

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Re: All planets - enviroment inspiration

Postby Django » Tue Jan 17, 2017 10:06 am

DriftRacer14 wrote:
Queadah wrote:WROB3L speaks the truth! :twisted:
Though yeah... tumbleweeds are tiny compared to our cars and we go so fast... we have to come with something else ^^


Simple solution. It's a future planet racer. Giant tumbleweeds that make OUR CARS look like the small things (An impressive feat since, according to an image in RCS2, the cars are like 4-8 times larger than your average minivan). Wind's no issue; diff. planets have diff. climates and, as a result, diff. weather.


Sure. The problem is that this argument can be used for almost any object in the game. And if there are no obejects to clearly compare with most people would assume that the weed is as big as the weed they already know. Which would make the cars look smaller. So i would say we need some normal tiny cars and so on in the game. If everything is big then nothing is big. Its hard to pull of so that everything looks right.

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Queadah
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Re: All planets - environment inspiration

Postby Queadah » Tue Jan 17, 2017 11:06 am

+1 totally agree.

Small cars and such would do better. Tumbleweeds would dial back the sense of scale. It's up to us to imagine something better if need be.

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Re: All planets - environment inspiration

Postby DriftRacer14 » Tue Jan 17, 2017 1:04 pm

Queadah wrote:+1 totally agree.

Small cars and such would do better. Tumbleweeds would dial back the sense of scale. It's up to us to imagine something better if need be.


I'll grab a screencap from RC:S2 one of these days that shows the exact size of one of our favorite subsonic tanks in relation to a normal car. I think the vehicles from GRIP and Rollcage are somewhere in the range of 4 and 8 times as large as a standard minivan, if I remember the image correctly. Hopefully I can get the screenie within the next few days. Don't have my copy of RC:S2 or a PS atm otherwise I'd just grab it rn :(
OK, tell it to me straight... in Rollcage Stage II for the PS1... was Winter Wonderland II even possible to Gold Medal...? :cry:

Retreating is Running Away. Falling Back, however, is simply Advancing in a Different Direction.

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Re: All planets - environment inspiration

Postby TheOnLY » Sun Feb 19, 2017 1:51 pm


Please have a track where you break through the clouds on orbital

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Queadah
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Re: All planets - environment inspiration

Postby Queadah » Sun Feb 19, 2017 2:09 pm

Skytrack... ... :P

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Re: All planets - environment inspiration

Postby TheOnLY » Sun Feb 19, 2017 2:22 pm

A track where you are below/in the clouds and then jump out :P

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Re: All planets - environment inspiration

Postby BlackLotus » Mon Feb 20, 2017 4:01 pm

A city track would be super cool. It could have stuff like Sky Track where everything is high up in the air, like a over city higway.
Image

And then it transitions in a underground section like metro, and then there are trains or something like that that you have to dodge. Or have a sewer where half o the pipe is in the water, so you have to stay on the top side of the pipe to not get slowed down by water.

Also what could be interesting to have in some maps, would be activatable traps. (example from Death Race - 1:10)
[youtube]https://www.youtube.com/watch?v=pgL4IvoR7tw[/youtube]

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Re: All planets - environment inspiration

Postby Chris_CE » Sun Feb 26, 2017 3:11 pm

Orbital Prime will hopefully have an affluent area, middle class/business area, slums and underground, placed as vertical districts of the city.

And yeah, work is already being done on triggered destructible events
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Re: All planets - environment inspiration

Postby DriftRacer14 » Mon Feb 27, 2017 6:41 am

Chris_CE wrote:And yeah, work is already being done on triggered destructible events


Doesn't a big overhead rock crumble into the canyon if it gets shot by a missile in Yuri Industrial, or was that a trailer or something that I'm remembering?
OK, tell it to me straight... in Rollcage Stage II for the PS1... was Winter Wonderland II even possible to Gold Medal...? :cry:

Retreating is Running Away. Falling Back, however, is simply Advancing in a Different Direction.


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