Queadah wrote:Reading this, we're all at the same page but... the "remote area" part... on Orbital Prime? I mean, why not but we already have plenty of abandoned places/deserts/jungle/natural scenery on other planets.
Please driving on the sides of skyscrapers
kingbeandip wrote:Oh yes, one more thing I remembered. At the 3-way split I commented on earlier, the path to the right is really easy to fall off of because of how it corkscrews. I don't know if this was by design.
kingbeandip wrote:Is there a planned reverse version of this track?
Django wrote:As i understand it all race tracks are planned also for reverse. I guess they will start doing that when the design for the track is a bit more final.
spotter-acus wrote:Hey guys,
Just a quick bit of feedback on the track: firstly, landing the final jump on the track sometimes causes cars to spring-bounce right off the track, when it should have been a smooth landing.
Secondly, the reset point just before the first transfer is angled too close to the side-barrier to the left of the track, generally causing cars to repeatedly flip off-track before they even get to the ramps.
Finally, it might be a good idea to deactivate access to the EMP weapon, just for this track. It tends to mean that half of the track simply isn't viable track, as no-one caught in the blast has the speed to grip or the ability to brake before getting to a point at which they will inevitably fall off (especially if re-spawned up-side-down.)
P.S. the physics model doesn't quite seem sure about the rate of incline on the final inversion, giving the feeling that the cars can't cope with the angle at such speed, grinding the underside of the car against the track with quite some force...
0Blueaura wrote:oh guys, I will introduce you to NaissanceE, a little game that has practically no textures except textures with lit windows, is build on Unreal engine, and could help with the idea of how Orbital could look:
https://www.google.pl/search?q=naissanc ... rtvJBrM%3A
Chris_CE wrote:Some cool stuff there indeed, but I think Joe can give us something more interesting
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