Interior Tracks?

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Sagacity
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Interior Tracks?

Postby Sagacity » Sat Jan 21, 2017 5:10 am

Any chance of there being interior tracks? I would like to have a track that would take place in either a massive compound or ship, as I believe the environment would make for beautiful lighting effects.

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Chris_CE
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Re: Interior Tracks?

Postby Chris_CE » Thu Jan 26, 2017 10:50 pm

A great suggestion, and something I've been thinking about for a while. I'd really like to add a building complex to an existing track as well to have a large interior sections
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Sagacity
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Re: Interior Tracks?

Postby Sagacity » Tue Mar 14, 2017 4:17 pm

Currently I feel like there is a lack of interesting lighting in the game. The most interesting track from what I've seen so far is Alhatra Wastes with regards to lighting. I'm rendering right now a mock-up of a the sort of lighting I'd like to see in the final game (not of the same fidelity of course).

So here is the mock-up I got:

Image

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Queadah
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Re: Interior Tracks?

Postby Queadah » Wed Mar 15, 2017 5:47 am

+1 Rumors say an Orbital Prime track is in the pipes in a city environment.

Perhaps the sewers in the lower levels of that map with filth (ref. Half Life 2 green sewer water waste) and that kind of interesting lighting (that would blink and spark at times due to malfunction).

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Chris_CE
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Re: Interior Tracks?

Postby Chris_CE » Wed Mar 15, 2017 1:03 pm

Interesting lighting, and yes I agree that some areas could be more vibrant. That said, we don't want to venture into Tron type territory
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Sagacity
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Re: Interior Tracks?

Postby Sagacity » Wed Mar 15, 2017 11:18 pm

I definitely agree, not tron-type territory, but I'm sure you can understand how such simplistic design is easier to sketch up.


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