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A question about flumps

Posted: Thu Jul 27, 2017 10:44 am
by agcue
So, just wondering if the flip jumps (or flumps as I've started calling them) (the thin ramps that cause the car to tumble or flip), are they place holder for other assets or are they final?

I just think that while they are functionally awesome, they seem tacked onto the tracks. I would prefer a more organic design i.e. a piece of concrete, scaffolding, rusted metal, rock formations., the natural curve of that track section... things like that.

Re: A question about flumps

Posted: Sat Jul 29, 2017 5:07 am
by Queadah
Same complain, I intended to wait a bit more to post an elaborate piece about that.
It's all placeholder for now but it's pretty clear they are only "turn signs" pegged on the ground. Better assets to come later most prob

Re: A question about flumps

Posted: Wed Aug 02, 2017 1:25 pm
by twisted
Me I like them, the visual cue help differentiate them from the rest and I think they looks great!

Re: A question about flumps

Posted: Fri Aug 04, 2017 12:00 am
by Chris_CE
Some are placeholders, some are not. They do a great job of alerting that player sometimes