Unreal.2K7 wrote:Also i wanted to remind you about that part in Aftershocks where you have to drop in a hole, and you need to be aiming carefully or you loose time bouncing around the walls on your way to the bottom.
Chris_CE wrote:I'd say a better alternative is to have the ability to smoothly drive through it if you first drive on the ceiling beforehand to take the 90 degree turn downwards, then switch sides of the tunnel to drive 90 degrees back to horizontal track.
Mystical wrote:I'd like to see anything but Skid Pan 2.0
Azurex wrote:If large ramps and/or jumps are implemented into GRIP, I'd hope that the physics are better than that of RC!
SLOT wrote:How about some watergliding like this in the game?
harrisonosirrah wrote:What happens when and if you fail to make it across? Do you respawn or have to drive slowly underwater? I would prefer if there was no respawning at all.
SLOT wrote:harrisonosirrah wrote:What happens when and if you fail to make it across? Do you respawn or have to drive slowly underwater? I would prefer if there was no respawning at all.
Well there are a couple of variants coming to mind:
1. If you lose speed you sink and respawn right after the pond.
2. Place ponds in strategic spots where player is at top speed just for the wow effect.
3. Drive under water, not too much under – 10ft or so. Just to see somebody passing by above.
4. Make ponds not deep, like just half the height of the car and slow the car if it sinks.
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