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Re: Poll: What kind of track elements would you most like to see?

Posted: Thu Mar 02, 2017 9:29 am
by uuaapeli
@agcue Yes you get my point exactly!

And maybe two alternative routes being side by side so that you could target missiles on the other side and make buildings collapse there to slow others down. That would be super awesome right?! :D (I remember RC1 having something like this?)

That would add the feel of control. And when all the players would have this control... Chaos, in the best possible way. That's the thing what made RC what is was and will make GRIP even better. Anything can happen and everything happens so fast yet at a controllable speed. Talk about in depth...

This makes a person pick up the game after 20 years. 'Cause there's nothing quite like it. Right?

PS. Sorry for too much epicness in the way I talk but I just think we're at the very center of what makes this car game something else than all the others (I never ever play car games, yet hundreds of hours RC and GRIP).

Re: Poll: What kind of track elements would you most like to see?

Posted: Tue Jan 30, 2018 11:51 am
by DNS
Would be cool to see a track with multiple inviroments: Starting on the ground (earth), rising high on bridges (blue sky, clouds) then diving to the underground (dark cave, lava) and then jump up back to the ground to finish lap