Slow motion - juicin' it!

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Queadah
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Slow motion - juicin' it!

Postby Queadah » Sat Apr 15, 2017 6:24 pm

K fellows, it's brainstorm o'clock.

I was thinking about the discussion triggered by Rahul's pretty good character sketch (viewtopic.php?f=3&p=17997#p17895) and was wondering if we couldn't explore the idea that drivers are futuristic junkies with the ingame slo-mo gimmick:
  • Make it a Max Payne bullet time lookalike
  • Gauge is an adrenaline syringe
  • The more action there is (based on ultimate mode points, even when not in that mode), the more the gauge fills
  • Once you trigger slo-mo, gauge depletes and you lose points every second of use
    (penalty for injecting stuff in your bloodstream - when in ultimate mode)
  • Heartbeat sound
  • FOV variations that follow the heartbeat sound
  • Filter/Distortion of some kind (as if the player was high on crack ^^ - blood veins around the edges of the screen that pop on and off?)
  • Wouldn't work on MP I guess, so SP only (drugs forbidden on MP ;) )
Image
I think with a "drug" aspect, GRIP could be more "grungy" (a few graffiti would work wonders too in some of the scenery).
Oh... and I tweaked the UI a little... 3 pickup slots FTW :mrgreen:

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Queadah
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Re: Slow motion - juicin' it!

Postby Queadah » Thu Apr 20, 2017 5:36 pm

Gully just reminded me: aiming for a young audience, perhaps "adrenaline shoot" would sound better than "drug syringe" I guess, right? ^^

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Broscar
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Re: Slow motion - juicin' it!

Postby Broscar » Fri Apr 21, 2017 7:44 am

I don't see any benefit in tying such a mechanic to substance (ab)use. It's tasteless and personally I don't see it fit in GRIP's universe.
That, and good luck with getting this on PS4.

Let's just wait for Stasis Blast. I'm sure Rob can make it... Dope :p

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Queadah
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Re: Slow motion - juicin' it!

Postby Queadah » Fri Apr 21, 2017 7:58 am

Point was to give visibility to an already existing feature that, let's be honest, is largely unknown to most (slow mo). It deserves an highlight/clue.

If adrenaline shocks less, let's forget I said drugs. There are none-junky uses of syringes as well. With no blood and no bewbs, what's PS4 gonna do as a rating? Car-on-car sex rated X? ;)

I don't see how a stasis would carry that vibe but am willing to be surprised! Good pun btw X)

Edit: and what about the hexagon shaped slots?
Last edited by Queadah on Sat Apr 22, 2017 4:27 pm, edited 1 time in total.

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Re: Slow motion - juicin' it!

Postby Queadah » Sat Apr 22, 2017 4:25 pm

Right, this is me speaking to myself at this point but I felt compelled to throw the Crysis 1 UI:
Image
Now for those that use controllers (I don't), what if pickups were used the same way? Inspiration and stuff

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Re: Slow motion - juicin' it!

Postby potterman28wxcv » Sat Apr 22, 2017 5:40 pm

Queadah wrote:Right, this is me speaking to myself at this point but I felt compelled to throw the Crysis 1 UI:
Image
Now for those that use controllers (I don't), what if pickups were used the same way? Inspiration and stuff

How many times did you get the wrong mode on Crysis 1 ?

In Crysis 1, if you mess up because you selected the wrong mode, you can just repeat the manoeuver and go back to the mode you wanted. So it's not much of an impact.

In GRIP if you do something like that.. The pick-up is gone forever.
Because I'm even more boring than Broscar -> Rules of the GRIP forum
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Re: Slow motion - juicin' it!

Postby Broscar » Sat Apr 22, 2017 5:51 pm

Crysis offtopic:
Spoiler: show
I love Crysis, but I avoided that menu at all cost.

Code: Select all

  <action name="speedmode" onPress="1">
   <key name="np_0"/>
  </action>
  <action name="strengthmode" onPress="1">
   <key name="np_7"/>
  </action>
  <action name="defensemode" onPress="1">
   <key name="np_1"/>
   </action>
  <action name="suitcloak" onPress="1">
   <key name="mouse3"/>
  </action>

Just map everything to a multi-button mouse and you're good to unleash the true nanosuit ninja ;)

Ontopic: I like the circular pickup slots, 'cause they match the circular speedometer.


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