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Lets talk about the Leader Missile - Page 2 - GRIP Video Game Forum

Lets talk about the Leader Missile

From turbos to missiles, discuss Grip's pick-ups here
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KazzyMac
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Re: Some thoughts about the "Assassin"

Postby KazzyMac » Sat Sep 19, 2015 8:35 pm



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Some thoughts about the "Assassin"

Postby potterman28wxcv » Sun Sep 20, 2015 8:27 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Some thoughts about the "Assassin"

Postby Chris_CE » Tue Sep 29, 2015 8:14 pm

AOE sounds good. It's a big ass missile so it should have a big ass explosion.

We'll have to tweak the speed and see what works best for gameplay. You guys will no doubt help with that ;)
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Re: Some thoughts about the "Assassin"

Postby maniamaster » Mon Feb 08, 2016 3:49 pm


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Re: Some thoughts about the "Assassin"

Postby tjgcrush » Mon Feb 08, 2016 7:09 pm

And with his chrome V8 toys
Immortan Joe created the WarBoys

https://www.youtube.com/watch?v=UIyRXvHmXxo

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Re: Some thoughts about the "Assassin"

Postby masteraran » Thu Feb 11, 2016 4:17 pm

Well, i'm french. I eat baguette and fromage.

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Re: Some thoughts about the "Assassin"

Postby Tiakh » Fri Feb 12, 2016 11:18 am


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Re: Some thoughts about the "Assassin"

Postby masteraran » Fri Feb 12, 2016 3:55 pm

Well, i'm french. I eat baguette and fromage.

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Re: Some thoughts about the "Assassin"

Postby Chris_CE » Fri Feb 12, 2016 7:32 pm

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Re: Some thoughts about the "Assassin"

Postby Vorta » Mon Mar 14, 2016 1:52 pm

I've got a question about Assassin which I've wanted to ask for quite a while. The missile targets and hits the first player directly. More often than it should, it ends up giving the first player some handy boost. If the assassin was behaving in a way to come close to the player, on one of his sides, and then exploding, throwing him and anybody else in vicinity away, it would be much more unpredictable and dangerous. Right now the easy way to avoid getting hit is getting on a wall on the side of a curve. It will either hit the wall right behind you with no effect, or give you a nice boost.

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Re: Some thoughts about the "Assassin"

Postby potterman28wxcv » Mon Mar 14, 2016 7:11 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Some thoughts about the "Assassin"

Postby Skid » Mon Apr 04, 2016 2:32 pm

I would prefer that the assassin passes you before it hits you like the originals as well, for one it's fun to race the damn thing and have it hovering over head while you keep pace with it, but if you see it coming at your face you have a reasonable chance to dodge it, and if you did that right in the originals you would get a short kick of speed as well. This would mean you could no longer shield against it though, you would have to dodge it or outrun it, which will be good or bad depending on how easy it is to avoid (it should be hard but no so hard that a skilled player couldn't consistently do it).

But to mimic the behaviour of the original games, it would basically need to fly the racing line down whatever path your on or it's on (in other-words follow the track not the player), then pass you by an amount then have it's direction and speed just instantly changed to head towards you, at that point stops tracking and just hit's where-ever you should be if you didn't take evasive action.
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Re: Lets talk about the Leader Missile

Postby agcue » Wed Apr 06, 2016 10:38 am

Getting a leader missile while in first place lets you launch an immediate counter if luck (or skill) fails you! I don't mind it. And it needs to pass the leader and knock them back! PLEASE IMPLEMENT THIS... Forward firing weapons can nullify the effect for balance. It is so awesome seeing the leader fly backwards over head as you pass... I never even used to mind being hit by one :) so much fun! so iconic!

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Re: Lets talk about the Leader Missile

Postby Chris_CE » Sun Apr 10, 2016 12:58 pm

Merged threads
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Re: Some thoughts about the "Assassin"

Postby Ryu Makkuro » Fri Apr 29, 2016 8:41 am


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Re: Lets talk about the Leader Missile

Postby Queadah » Fri Apr 29, 2016 12:57 pm

I think we can't begin to fathom how Caged is going to suffer coding for this.
Seing how Grip is much more realistic than RC, my guess is, however simple it appeared in the original, many more variables are going to come into play here.
Definitely something that should make it though (my prayers to the devs).

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Re: Lets talk about the Leader Missile

Postby Ryu Makkuro » Fri Apr 29, 2016 1:54 pm


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Re: Lets talk about the Leader Missile

Postby Chris_CE » Fri May 13, 2016 9:59 am

If we want to missile to do anything but magically turn around at the exact same pivot point and not lose any speed (ala rollcage), then this will not be easy to code. :p
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Re: Lets talk about the Leader Missile

Postby Skid » Fri May 13, 2016 1:12 pm

Last edited by Skid on Fri May 13, 2016 4:01 pm, edited 1 time in total.
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Re: Lets talk about the Leader Missile

Postby TheOnLY » Fri May 13, 2016 3:59 pm

Why does the missile have to hit you anyway? It can just drop a mine in front of you


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