Yrch wrote:imo one of the most important thing about the assassin is that its pretty hard to predict when it will arive at the leader.
in RC blocking a Leader Rocket was very hard when going into a turn while it was super easy to block on a straight so making it faster when fired from further behind would still keep it unpredictable while also increasing it effect. i remember times where it took multiple Laps for a rocket to hit the Leader wich was very fruststraiting when far behind.
another idea that just came up.
its a well known tactic to go to a full stop and let others overtake you to shake off a leader.
maybe adding a small AE effeckt could prevent that or at least make it more risky to do while also helping those further behind.
I thought it did have an AoE on the explosion? I don't think the radius of most of the explosions on Rollcage were very big though, except for exploding scenery (billboards, lights), or it could just be that in online games player cars are usually never close-enough for the AoE to hit more than the intended target?