Tiakh wrote:How about that the perfect lap gives every player exept the first items? So the the first wont get an easy advantage and especially the very last can keep up a bit better. Or you could balance it a bit with reducing the number of items you get, if it has a too big impact.
But i like this game mechanic on tracks with only a few pick ups. Then its even more critical to stay unharmed. (still it should be just a small bonus)
Giving no.2 and so on items means that, if there is any close racing, no.1 might brake and take advantage of the perfect lap to get ahead again. I would be driving perfectly to gain an advantage in distance, while the others get the weapons to completely nullify that advantage I have... (EDIT: looking at this now, this is basically what happens in every Rollcage game, even without the Perfect Lap bonus)
At one hand, that would be like Mario Kart having the backmarkers getting the better items (and somewhat fair, making keeping the lead a lot more challenging). On the other hand, it means no one might want to be in the lead until the last lap...and I'm not sure if that's a good thing or a bad thing (it adds a lot more action and insane mayhem, I give you that).
I personally would like to turn the option on or off, or just remove it altogether. It added a lot of fun stuff in Rollcage, but looking at the first of the spiritual predecessors, the only track at which you were likely to get the bonus and really got a proper benefit out of it, was Skid Pan (due to its length and the sort of 'lack' of item pickups).