I stand by my comments man, the shield may be the only persistent weapon in the game but it is largely the only counter to the majority of the other strictly offensive weapons.
Set and forget works for me. Regardless, one missile strike will remove the 'privilege'. The second will own you.
The argument re 'i get to hold more weapons then other players at a particular time', may also be redundant, often there is time enough to use a weapon between pickup locations and fundamentally one slot will do - not that that's my argument. I would be concerned if suddenly I found myself carrying three shields but that never happens. And man, while you're collecting weapons the rest of the field isn't static, they're collecting weapons too and may well end up with an active shield and two full slots.
I'm not against the potential to absorb weapons to recover health or boost. Not against a switchable shield ether as a counter to mines (and the eventual inclusion of the reversing leader missile
) But I'm very comfortable with shield persistence and the two slots. No sacred cows I get it and I'm happy to play with anything (it will be balanced in the end).
I wouldn't be adverse to an upgrade path for the weapon that eventually results in it being more persistent, have a deflection function, switch function...