The main point I dislike about the EMP at the moment - apart from the effectiveness or lack thereof on the leader - is how much it disrupts the fast flow of the game. In a game that's all about speed, having something slow you down gradually feels ... disappointing.
It's never so effective that you feel you are hindered in a huge way, instead, I often get a "roll eyes" reaction because I now have to (slowly) accelerate again.
You can argue that missiles do the same job, but at least there you feel an impact - your car get's flung around and something exciting happens. With the EMP, it's just boring since you just lose speed. There's nothing to be afraid of.
Now I know we've had this topic a lot
, but please consider these points: To me, here are the key features the time warp
- pickup does better than the emp:
Unlike the EMP, the effect takes place immidiately for all players so you don't have any problems with the race leader escaping the blast radius or postponing the impact.
Since the time slowdown can be shut down arbitrarily fast, you regain all of your speed once the effect vanishes. This to me is the main advatntage and far better than having to build all of your momentum again. Also, the turning radius would not be affected, since you are still technically at full speed, meaning you can still struggle with corners.
Going into slowmotion mode already looks amazing with this game, seeing all of the bullets from the minigun and explosions in altered time just adds to the intensity, instead of taking away from it.
The timewarp could easily be scaled by just altering the slowdown factor in relation to your race position. The leader would be slowed down by 50%, for example, while the ones behind you would just get slowed down a bit or could even be unaffected. With this, the race leader would always be punished most, something I think will be impossible, with the current iteration, since he can always outrun the bubble for a huge amount of time. Buffing the EMP so that the leader gets shut down even more, would disrupt the flow even more.
Now I know that it would probably be really hard to implement properly, especially considering the correct slowdown of the pickups (Would the assasin slow down ? By which amount ? What about the scorpions: would they fly at the same speed as the car that has fired them etc...). But all of the above -to me- shows some clear advantages over the EMP.
I have honestly already given up all hope on a time warp implementation, but maybe you could find a way to adress these issues in some way. For example by adding an extra effect in addition to just a loss of engine power, or by providing some burst acceleration afterwards. What about forcing the players to keep turning in some direction for a small amount of time ?
Sorry for the wall of text.