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Need suggestions for alternate EMP implementation - GRIP Video Game Forum

Need suggestions for alternate EMP implementation

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Broscar
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Need suggestions for alternate EMP implementation

Postby Broscar » Tue Dec 20, 2016 2:52 pm







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Ryu Makkuro
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Re: Need suggestions for alternate EMP implementation

Postby Ryu Makkuro » Tue Dec 20, 2016 6:47 pm

How about literally stopping the car in place for few seconds? As in time stops. Maybe more possible than slowing time.

Other than that... well, don't really know. The problem with EMP is that there isn't any counter for it. I much prefer the implementation in other games, where it's a short range lock-on that temporarily disables the performance and possibly also veers the car off the course. But at that point it no longer becomes anti-1st place weapon, so there should be something else that would do that along the Assassin.

In other words issues, issues and issues. Oh, don't forget about issues.

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Re: Need suggestions for alternate EMP implementation

Postby Cybruiser57Péter » Wed Dec 21, 2016 8:06 am

The 3 "Suggestions" is more like a virus/hacking type weapon than an actual EMP.

I don't know how add a suggestion to the EMP, because it's an electromagnetic pulse it does what you except from it. It's basically the GRIP version of the Global Pulse (Secret Star) from Re-Volt (anyone who played that game knows what I'm talking about, if not, than read bellow). The only issue I found to be bothering is the car lifting effect.

"The Global Pulse is a that, when fired, emits an electromagnetic pulse on a global scale, temporarily disabling all other racers except for the one that fired it for about three seconds."

But if the those suggestion came in, than we should re-name something appropriate like Virus, Irritator or HAAX... *Monitor collides with face, producing bloody mess*
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Need suggestions for alternate EMP implementation

Postby VooDooQky » Wed Dec 21, 2016 11:32 am

I think what the EMP does is just right on spot except it's bump, and it's frequent occurrence. Come on, it's an EMP blast, what else do you expect it to do?

It would only need some tweak about it's appearance chance, make it global, remove the bump, and bring back the sparks on the cars... aside from visual effects tuning ofc.

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Re: Need suggestions for alternate EMP implementation

Postby KazzyMac » Fri Dec 23, 2016 12:06 pm

Been talking to Chris and some others about this and the main suggestion is like what a few people mentioned here; some sort of virus (EMP Virus or just Virus or whatever), though rather than it doing just one thing (which would become predictable) it can do a bunch of different things - so you can learn what can happen but won't know until it hits you.

Such as;

Inverting steering (as suggested here);
Inverting accelerate/brake;
Flipping the camera upside-down;
Immediately/constantly spamming any and every weapon you pick up;
Locked acceleration, no braking (as suggested here);

The suggestion is that it should still temporarily disable the shield, to make an EMP/missile combo still effective, and it should also have some means of a distortion/obstruction on the screen (glitching HUD/screen elements, noises, weird lights etc? dunno). There could maybe need to be a particular 'tell' for what effect it's had on the car, though (i.e. red shock effect on the car = inverted accelerate/brake, blue = inverted steering, green = weapon spam, etc) so there's still some way to tell what's going on and adjust quickly.


I don't know if it would still be a global effect, whether it launches at the car right ahead, launches at 1st, launches at 1st-3rd, etc. Just an idea for making the EMP into something that's still annoying and doesn't instantaneously crash you out on some of the racetracks. :P


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Need suggestions for alternate EMP implementation

Postby kingbeandip » Sat Dec 24, 2016 12:27 pm

I really like that the current EMP disables the shield. I always get super nervous when my shield is down, and it can be used to defeat someone else's shield. Either way it's fun. As for improvement, I think the EMP should have a shorter range, disable the engine for a shorter duration, and *possibly* disable weapons for a little longer. This should make it less annoying because the range will make it less likely to get hit, and you won't lose all your speed all the time.

I also thought of an alternate effect: Force all racers hit by the EMP to prematurely use one of their powerups at random (so all the sudden there could be a barrage of chaotic missile and other fire, and it would be fun to force people to boost at a bad time). Obviously, you might not want the EMP to fire behind you because you could trigger someone to shoot you in the back.

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Re: Need suggestions for alternate EMP implementation

Postby maniamaster » Sat Dec 24, 2016 2:19 pm


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Re: Need suggestions for alternate EMP implementation

Postby Queadah » Sun Dec 25, 2016 6:07 pm


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Re: Need suggestions for alternate EMP implementation

Postby Chris_CE » Mon Dec 26, 2016 9:03 am

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Re: Need suggestions for alternate EMP implementation

Postby kingbeandip » Mon Dec 26, 2016 12:23 pm

I think this looks great, but I would propose tweaking a couple things. 1) Locking the accelerator won't do much for most people because you can often do an entire race without letting go of the throttle, especially on low engine power. Instead, what if one of the EMP effects were to significantly increase power (as if they were boosting) and disable the brake, but at the same time reduce steering power to about half? 2) Also, I think inverting the steering controls and flipping the camera are too similar. Could we combine them, or get rid of the camera flipping? (I'm not a fan of the camera flipping because it doesn't it affects the player directly without affecting the car.)

Also, can the range of the virus be significantly reduced compared to the EMP? It didn't make sense to be hit with an EMP when your half the track away from the person who fired it.

All of that said, I think the idea is great, and I think I will enjoy the new virus implementation.

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Re: Need suggestions for alternate EMP implementation

Postby Cybruiser57Péter » Tue Dec 27, 2016 7:30 am

So virus is it than, but the questions is: the virus is going to be a global effect or "else" like it's only hits those who is in front of you.

For example: 10 racers, your are at 7th position and you fire the virus, virus going to effect 1st-6th racers because they ahead of you, but ignore 8th-10th because you already pass them.
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Need suggestions for alternate EMP implementation

Postby Queadah » Tue Dec 27, 2016 4:35 pm


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Re: Need suggestions for alternate EMP implementation

Postby WROB3L » Sat Jan 07, 2017 9:14 pm

Then the screen effect should change too imo. On top of static it could screw a bit with the vision itself. Put some tv glitch filters and voila


And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

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Re: Need suggestions for alternate EMP implementation

Postby Chris_CE » Tue Jan 10, 2017 1:19 pm

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Queadah
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Re: Need suggestions for alternate EMP implementation

Postby Queadah » Tue Jan 10, 2017 4:14 pm

For the record, imo only the EMP's appearance needed to be more impressive.

Given both pulse push and EMP originate from the wheels, stacking order:
lvl1 = pulse push < lvl2 = ?Virus? < lvl3 = EMP

Thus the EMP is "rare" by design. Boom.

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Re: Need suggestions for alternate EMP implementation

Postby The Sudden Silent » Fri Jan 13, 2017 2:51 am

HUD effect need better visual that is 100% true
and car need electric effect
that virus is great idea its will change game play more better. Now EMP is only shutting engines and making game somehow boring/slow.

BAD OR GOOD IDEA???
if LV1 EMP will work like now, but new LV2 EMP would work like virus? that would made small changes but no need delete code.

or only easy mode would use normally EMP and then medium and hard or harder would use new virus

SMALL QUESTION
im interesting ask why electric effect removed on recent EMP, but earlier builds we have electric effect and its look cool.
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Queadah
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Re: Need suggestions for alternate EMP implementation

Postby Queadah » Sat Jan 14, 2017 4:41 pm


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Re: Need suggestions for alternate EMP implementation

Postby Chris_CE » Sun Jan 15, 2017 3:54 pm

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TheOnLY
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Re: Need suggestions for alternate EMP implementation

Postby TheOnLY » Sun Jan 15, 2017 4:26 pm

I have always wondered why is the symbol of the EMP green? It doesn't help the user, it does harm to his opponents, which makes it a weapon and not a powerup.

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Re: Need suggestions for alternate EMP implementation

Postby DriftRacer14 » Mon Jan 16, 2017 2:24 am

OK, tell it to me straight... in Rollcage Stage II for the PS1... was Winter Wonderland II even possible to Gold Medal...? :cry:

Retreating is Running Away. Falling Back, however, is simply Advancing in a Different Direction.


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