Sagacity wrote:How about every power-up ball placement now emits a small EMP field
Queadah wrote:@DriftRacer14: Rollcage can't and won't have mentions in GRIP based on copyright issues alone. Sry bro, ain't gonna happen
Ryu Makkuro wrote:How about keeping the EMP and adding the Virus, but make the EMP disable the shield and the HUD along with disabling the ability to use pickups? In that situation it becomes more of a support pickup, making the green icon more valid. In case some don't get it, disabling the pick up usage from other players is known as defensive ability.
As to the virus, I'm liking the idea in general apart from the "inverts the steering input" part. Even if the game would tell you when it happens, if it happens in a corner (and it inevitably will, Murphy's law) you can't stop turning since... well, you're in a corner, and at the moment it would switch, it would take about 300ms to be able to actually counter act it. That's almost half a second. Enough to literally completely screw you over.
Sagacity wrote:So, instead of the EMP emitting across the race, each glowing orb for power-ups turns into a very small EMP emission. So, if you were to drive through a power-up, instead of getting one, you'd suffer the EMP effect, but if you're just driving around, you don't get the effect.
Chris_CE wrote:How about we keep the EMP function as is, except it doesn't bump or slow down the car, but instead makes the steering a bit twitchy and erratic (not by much). That way, the player can still go full speed if they feel lucky, or slow down a bit to be sure they'll make it through the time affected by the EMP
TheOnLY wrote:How about reducing the amount of grip the cars have because their active aero doesn't work any more?
Chris_CE wrote:Sagacity wrote:So, instead of the EMP emitting across the race, each glowing orb for power-ups turns into a very small EMP emission. So, if you were to drive through a power-up, instead of getting one, you'd suffer the EMP effect, but if you're just driving around, you don't get the effect.
This is a very interesting idea, though might be hard to communicate to the user
VooDooQky wrote:(- and maybe environmental lights in the affected area, would be so cool on Alhatra xP )
VooDooQky wrote:EMP [...] could instantly [...] delete [pickups] from the affected player's inventory, in a much smaller range than it operates with now
VooDooQky wrote:- mines in the affected area,
VooDooQky wrote:- instantly shut down fired Gattlers, Ramraiders so if you have an agressive chaser on your rear, you are better to keep the EMP with you and launch, when needed
VooDooQky wrote:- Aegis shields, so your target is free to fire at, along with activated Firestorm turbo
VooDooQky wrote:- Scorpion missiles could fall to the ground or lose target
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