[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 594: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 650: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 370: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 1072: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 5235: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 5235: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 5235: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
Some weapons, especially mines are boring - GRIP Video Game Forum

Some weapons, especially mines are boring

From turbos to missiles, discuss Grip's pick-ups here
TheOnLY
Early Supporter 4
Early Supporter 4
Posts: 350
Joined: Sun Aug 30, 2015 11:23 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Some weapons, especially mines are boring

Postby TheOnLY » Mon Feb 20, 2017 3:08 pm


User avatar
MicrowaveYourHamster
Posts: 28
Joined: Wed Feb 08, 2017 9:03 am
Location: Poland
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby MicrowaveYourHamster » Mon Feb 20, 2017 3:58 pm

I am genuinely moved by your drawings, especially the starry explosions ;)

Mines - instead of what you suggest, I would rather have them act as rocket decoys for a very limited time (a fraction of a second?) after deployment, and then they would become just ordinary mines. They could even emit some flashy lighting effect for the duration of being a decoy. That would slightly limit the mine-spamming thing, while adding some more thought to using the them.

Assassin - your idea is great. Nothing to whine about.

User avatar
StickyBassline
Early Supporter 6
Early Supporter 6
Posts: 261
Joined: Thu Aug 27, 2015 2:54 pm
Location: Sweden, Karlstad
Contact:

Re: Some weapons, especially mines are boring

Postby StickyBassline » Tue Feb 21, 2017 3:46 am

I actually like how all weapons work atm, my only wish is that assassin spawns get toned down a bit.
You're just a voice pal.

User avatar
Queadah
Early Supporter 6
Early Supporter 6
Posts: 993
Joined: Sun Oct 04, 2015 2:22 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby Queadah » Tue Feb 21, 2017 2:10 pm


User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Sun Feb 26, 2017 2:20 pm

Mines:
Alright, good suggestions. How about each player is only allowed to lay two mines at one time (3rd mine makes first one explode and so one) as I think 5 is too much still. As for triggering during the inventory fade out, I'm not sure the fade out is going to stay, so the way to trigger a mine is going to take some thought. Either that or a player can confuse a scorpion's tracking system by dropping a mine right before the missile hits, therefore missing the car (as long as it's headed for the rear). The window for dropping the mine effectively must be very small, though, or it will be too easy to abuse
EDIT: basically what Micro suggested, just we would need to make sure it's not that easy to do. We have trouble with player stayin in the lead as is

Missiles:
The explosion force of the Assassin is currently 1.3x that of the scorpion, FYI. I like the idea of the assassin hitting in front of the car, but it already has a hard enough time hitting the car anywhere. I'm not sure how accurate we can make this thing. I do agree that players should be a bit more able to dodge an assassin as right now it can only really be done in Transport tunnels and FIC cave tunnel

I think once we figure out better implementation for the EMP (or replace it with something better) then that will help balance the races as well
Game Director

User avatar
Tathendal
Posts: 164
Joined: Tue Apr 26, 2016 3:45 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby Tathendal » Sun Feb 26, 2017 5:32 pm

Assassins can be dodged at least in FIC hangar/tunnel part also and I think Yuri in the end part just before the big jump before finish line. Generally when you are able to move fast from wall to floor or floor to wall at right timing it is possible and I like it (or I just have happened to be lucky)

Couple of ideas that would be cool, related to the topic to make weapons "less boring": (edit. numbers so you can shoot these down more easily:D)

1. You could blow up your own scorpion with gattler very shortly after it has deployed (just to demonstrate your awesomeness, or maybe even impact someone that's right in front of you?)

2. If you leave a mine and someone behind you is shooting gattlers at you, the mine exploding will impact the car who deployed the mine. That way you'd have to be careful and fight the intuition of leaving a mine if someone is firing you.

3. Scorpions could lock onto mines, thus creating a strategy to hit a mine when one or more opponents are near it (the bang would be bigger since there are 2 things that explode and hard to pull off the timing), or just to destroy it (I think this has been mentioned long ago already).

4. How about scorpions locking on assassins?:D this could create a cool train of missiles. They could all explode from the contact that assassin makes on its target, thus potentially effecting the 2nd player if he is tailing the 1st, or they just drop to the ground or go into random direction.

5. Would be cool if you could drop a mine in the air. You could drop a mine on top of another car! Then the mine only explodes when the car flips, or gets shot at!

6. Would it be too OP if you could target things behind you? By rotating the camera backwards the lock-on would begin. This could be balanced so that missiles from in front of you could be easier to dodge since they come from in front. Or you could only target mines this way, thus trying to time the hit when your opponent is close to it. This would be very hard ofc and you probably would crash while trying to do this since you need to look back, but it would be awesome.

I think generally the more interactions and/or possible uses/tricks the powerups will have the more awesome stuff will happen and the less boring they are, even if they are not directly gameplay-related. E.g. there could be exploding barrells (or military targets or cars or anything that will have a visible reaction) randomly along the tracks just for the sake of making gattling more fun even if you are just using it to get a free slot. Or maybe dead fish rise to the surface if you shoot into the water? I know once there are more destructible environments it will help this issue though.

User avatar
Broscar
Early Supporter 6
Early Supporter 6
Posts: 650
Joined: Wed Jul 01, 2015 2:35 pm
Location: ur mom #shrekt
Contact:

Re: Some weapons, especially mines are boring

Postby Broscar » Sun Feb 26, 2017 6:29 pm

I agree with the topic.
Of course, weapons will be worked on eventually anyway, but I think it'd be wise to shift focus on them now (/after multiplayer is implemented) to deepen gameplay (and thus potentially attract new customers/other parties).

Confusing scorpions by placing a mine with very strict timing is a great idea.

I'd like it better if the mine could be deployed in mid-air too. Either have it drop to the ground or even just have it float there; drone mine, waiting for you in mid-air after a ramp. This would allow greater strategic depth to placing mines rather than just dumping them on speedpads/pickups like every other game does.

And I'd like to see the Stingers(Driller)/Pulse Push/Reworked EMP/Virus(?) we've been talking about to finally appear in the game ;p






TheOnLY
Early Supporter 4
Early Supporter 4
Posts: 350
Joined: Sun Aug 30, 2015 11:23 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby TheOnLY » Wed Mar 01, 2017 2:18 pm


User avatar
Queadah
Early Supporter 6
Early Supporter 6
Posts: 993
Joined: Sun Oct 04, 2015 2:22 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby Queadah » Thu Mar 02, 2017 7:57 am


User avatar
uuaapeli
Posts: 9
Joined: Wed Mar 01, 2017 5:15 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby uuaapeli » Thu Mar 02, 2017 9:16 am

All of the above comment by Queadah is very true. Those features together will result as a huge amount of variation in the game. That's what this game is all about.

+1 @Queadah ;)

agcue
Early Supporter 6
Early Supporter 6
Posts: 138
Joined: Wed Aug 19, 2015 9:08 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby agcue » Thu Mar 02, 2017 9:38 am

would be interesting to allow players to adjust the power of explosions for MP (maybe through the options set up before a match or through presents)... really give those mines some kick :evil: and send vehicles into the air as was the case with earlier iterations of the weapon before making it 'race compatible' - ad a little bit of crazy

SidisterBore
Posts: 5
Joined: Thu Mar 02, 2017 11:04 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby SidisterBore » Fri Mar 03, 2017 1:06 pm

I don’t mind the abundance of mines, but I think a reason there are so many is that they are mostly placed due to a player ‘discarding’ them because they want another item…this makes the problem of ‘too many mines’ a-causal.

This is also why having color coordinated items pickups on the course (instead of just green orbs that give random items) would help alleviate the abundance in mines. Racers would instead jockey and battle for position on the track to get to specific item pickups, as opposed to just running over whatever item pick-up is nearby. This makes the acquisition of items more exciting and dynamic.

Also, why make mines their own separate item? They could simply be an alternative deployment of missiles. Like in Mario-Kart, the red-turtle can be reverse deployed as a stationary mine. Why not remove mines all together (or maybe make them much rarer + more powerful) and give the player the option of deploying missiles as a projectile OR a mine.

Heck, ALL items could have alternate deployments. Why not be able to fire a mine forward? It could have short range, and would’t be heat seeking….but it would give a player unfortunate enough to only have mines, the ability to be a little more offensive to racers in front of him (while also requiring a little more skill on the his part)

User avatar
Queadah
Early Supporter 6
Early Supporter 6
Posts: 993
Joined: Sun Oct 04, 2015 2:22 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby Queadah » Fri Mar 03, 2017 2:31 pm

I mostly don't share the opinion above. For instance, I've never player Distance but I know this idea of pickups determined on tracks is featured in it.

I don't see GRIP doing that and I don't think it is where GRIP should focus for dynamism.

Only part I can agree with is the principle of squeezing the maximum out of weapons (different deployment - e.g. firing missiles backwards when looking back).

All in all, ref. my post above with the sum up of all our ideas.

SidisterBore
Posts: 5
Joined: Thu Mar 02, 2017 11:04 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Re: Some weapons, especially mines are boring

Postby SidisterBore » Fri Mar 03, 2017 5:16 pm

Fair enough. Perhaps it could be a track option. Im not prepared to say that making item pickup information transparent would be bad though...it would just make the game different.
Enable/Disable: Viewable/Color Coordinated Item Pickups.

Whether or not this would add or detract from the game, is up to the developers. I, for one, look forward to participating in the Early Access feedback :)

Also:
I do really like the 'rapid mine detonation' for speed boosts idea.

My caveat with the mine limiter on how many mines there are is that it could create a rather inconsistent experience for other racers.

For example, if you're in 2nd place approaching a 1st place opponent on the final lap, and they are on a direct line to an approaching mine....it would feel rather un-fair & un-lucky to have that mine suddenly disappear or have no affect. The opponent in this case would maintain the lead not by skill or execution, but by sheer luck that another racer took it upon themselves to randomly deactivate their old mine absent the knowledge of it almost being rendered effective on a racer. A race would feel more like a roll of the dice in these cases...and I'm willing to bet that this could happen rather often (or perhaps rarely, but still often enough to be noticeable and annoying)

Many of these suggestions are great from a first person game-play point of view, but they may have ramifications to the gameplay...and it's important to not only think of cool weapons/features, but also proper ways of implementing them.

In this case...I think a possible proper way to implement this 'mine limiter' idea, would be to ONLY allow a racer's mine to be disabled or brought out of rotation after completing another task, or make it contingent upon something else. Maybe they can only remove a mine after lapping said mine, so that it has a chance to have an effect on other racers. Perhaps you're approaching a 1st place racer on the final lap and you are desperate to have extra mines to prevent the 3rd place racer from overtaking you...but you are already at your limit and need to wait to pass your prvious mine before an available mine slot becomes available. I don't think something like this would make the game less fun, I think this would simply add a layer of strategy to weapon deployment and inventory management. Lay as many mines as you can? preserve mine slots for certain parts of the track? Save mines for the end of the race?

In addition, having extra weapon deployments for each weapon could offer alternatives to racers if they have reached their limit on mines. If a mine can be projected forward as an unguided missile...this at least gives a racer at their mine limit the option of still being able to deploy their mine in an offensive way without simply ejecting the item that they cannot use due to an arbitrary mine/weapon limit imposed on them by the game.

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Wed Mar 15, 2017 11:37 am

Game Director

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Wed Mar 15, 2017 11:47 am

Game Director

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Wed Mar 15, 2017 11:53 am

Game Director

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Wed Mar 15, 2017 11:56 am

Game Director

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Wed Mar 15, 2017 12:03 pm

Game Director

User avatar
Chris_CE
Grip Developer
Grip Developer
Posts: 2175
Joined: Tue Jun 30, 2015 4:44 pm
Contact:

Re: Some weapons, especially mines are boring

Postby Chris_CE » Thu Mar 16, 2017 6:14 pm

Another thought...

If missiles can be fired backwards, they should be able to target incoming missiles as well. If so, this means there's Scorpions, mines and the shield as countermeasures to missiles. We then don't have to worry as much about Asssassins being spammed too much (therefore spawn them more), plus the reliance on the shield is reduced, and it can be spawned less frequently as a pickup (as it uses very little skill and should be more rare)

Players who are targeted from the front can use the Raptor to shoot missiles as long as they're pretty close to impact.
Game Director


[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable

Return to “Weapons and Power-ups”

Who is online

Users browsing this forum: No registered users and 1 guest

cron