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Poll: What kinds of pick-ups would you like to see in Grip? - GRIP Video Game Forum

Poll: What kinds of pick-ups would you like to see in Grip?

From turbos to missiles, discuss Grip's pick-ups here

What kind of additional weapons and power-ups would you like to see in Grip?

Energy rifle/rail gun - (line of energy blasts cars away harder than any other weapon. Tough to aim, though)
89
19%
Plasma cannon - (shoots orbs of energy that are slow and easy to avoid, but pack a big punch)
31
7%
Pulse Push - (a wave of energy shoots out in a sphere around your car, knocking any enemies in the radius away from you)
88
19%
EMP - (very temporarily disables the engines of cars in it's affected radius around you)
40
9%
Snare - (latches onto a car in front of you, either pulling them to you, or you to them, allowing you to slow them down or pass them)
45
10%
Orbital strike - (fires beams of death down from above ahead of your position. Cars can avoid them if observant)
64
14%
Spiral rockets - (shoots multiple rockets in a sprialing formation directly in front of the car. Do not have targeting abilities)
106
23%
 
Total votes: 463

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Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Tue Jun 30, 2015 10:28 pm

-----------------------------------------------------------------

Confirmed weapons that will be in the game are:

Targeting Missiles (1-3 deployed, depending on upgrade) (already in the game)

Mines (deployed behind the car - pack a nice punch) (already in the game)

Machine Gun (single or double barrel, depending on upgrade) (already in the game)

Leader Rocket (targets the car currently in first)


Confirmed Power-ups are:

Shield (rear and front facing, depending on upgrades) (already in the game)

Turbo boost (mega speed boost) (already in the game)



I didn't put time warp as a poll option because it's unsure if it's possible within Unreal engine (moving normal speed while everything else is slow). We'd like to implement it, though.

-----------------------------------------------------------------
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby SuperSomariDX » Thu Jul 02, 2015 7:06 pm

Any plans to bring back that Launch ring powerup from Stage 2?

I loved using that. Maybe Put a puslating color changing glow around your vehicle that can bump other vehicles out of the way upon collision, while the upgraded variant can be the rings, or you can have a little fun and make them spinning stars that increase the range and knockback of the effect.
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby KazzyMac » Thu Jul 02, 2015 7:31 pm

There should be an option for: All of them. :X

However, I'll pick the four that the ideas of I'm the most fond of, and explain why (though my interpretation of them may be wrong).


1 -- Pulse Rush, because it sounds like it's something between a Barge (from Blur) and the close-range shockwave weapon from Stage II and the car could do with at least one 'personal space' attack to deter any wannabe rammers :P
2 -- Orbital Strike. It depends if this attacks directly in front of the car or attacks first place though? You'd have to explain, but it sounds like a strategic/skill variant of a leader missile that's dodgable but at the least going to slow down whoever's ahead of you. Sounds like Shocks from Blur too, I love dodging those.
3 - Spiral Rockets. If they're anything remotely like a driller missile, yes plz. We need at least one anti-leader missile weapon :P
4 - Plasma Cannon. Because I imagine this thing not really throwing a car in the air, more just flipping it over into a tumble. That sort of crap is fun as hell to see.

What I've noticed though is that 3 and 4 could technically do the same thing, so they may be interchangeable (a medium-velocity, straight-firing weapon that tears through everything?) Which is why I thought about giving them different properties but like I said it's just my interpretation of them, thinking about whether one weapon would have the same uses/utilities as another, seeing whether they may be worth using or not.


And as you can tell I took some inspiration from Blur. Brilliant little game. Terribly underappreciated, just like Rollcage/Stage II were. I like all the other weapons too and I can see them being utilised, but the poll says to pick 4 so I did. :P


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Dups » Thu Jul 02, 2015 8:58 pm

Just wanted to add here that when it comes to video games and their contents players would rather experience quality over quantity. I'll reference Rollcages here: RC1 doesn't have many weapns, yet they're a good and possible to master, while RC2 has tons of weapons and most of them are crap.
Also, this is a fast-paced game. Since forever developers tricked themselves into thinking that us, consumers, are literally retarded, so they make everything slow and easy (look: Rollcage 2). The timings of the weapons are very important, they can't last too long (look: u know what), nor be too short to make a difference.

Targeting Missiles
The way this weapon was handled in Rollcage 2 was horrendous. I am not a huge fan of the randomness factor that was added in the game that made the missiles go drunk, left and right as well as stacking. Deploying more than one is super overpowered in my opinion, it completely eliminates the chance of missing the targeted object/opponent, cuz if 1 aint hittin da other 7 will mrite. This weapon is a huge deal, it needs to be balance properly. Tons of games have a weapon like that, and hardly any managed to get it properly balanced.
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Then again, balance is a hugely important thing. Don't make rail gun last for too long.
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby potterman28wxcv » Fri Jul 03, 2015 2:33 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Torben » Sat Jul 04, 2015 4:19 pm

I'm down for all the powerups (and hope to see the Target Missile make its return in some form if possible), but I'm not sure about the following ones:

Pulse Push
"A wave of energy shoots out in a sphere around your car, knocking any enemies in the radius away from you."

I'm not sure what to expect from this. Will cars hit be launched? Will they lose control entirely, just like the Freeze powerup in Rollcage? Will they be knocked to the sides? It sounds awesome, but...I'm not sure. I need more context on this one.

EMP
"Very temporarily disables the engines of cars in it's affected radius around you."

I find this one a bit lame, as players can still continue to drive and only slow down. If players have enough speed or a Turbo powerup (if that one will exist in Grip in some form) they can easily negate this effect. And making them stop entirely (brake) would achieve the same effect as launching others by hitting them with - for example - the Spiral Rockets, minus that opponents don't get launched.

Small update: I remembered the Time Slow effect from Rollcage did exactly this, though everyone got massively slowed instead of losing drive or braking.
And the Dutch said: "Wees zuinig", and thus, somewhat later, we had the moneyz.


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby WROB3L » Sun Jul 05, 2015 12:23 am



And with a pot of F*ckedUppery
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Torben » Sun Jul 05, 2015 6:27 am

And the Dutch said: "Wees zuinig", and thus, somewhat later, we had the moneyz.


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Broscar » Sun Jul 05, 2015 2:19 pm







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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby WROB3L » Sun Jul 05, 2015 2:22 pm

@Torben YUP just like this :D It looks amazing in that fmv. i wonder if this could be made in grip (You know, windshield closing, and ball of energy forming then BOOM)


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Mon Jul 06, 2015 12:39 am

Pulse Push is essentially a burst like an explosion (except more interesting looking) that sends nearby cars flying away from you. Not too much force though or it would be overpowered.

As for missiles/rockets. Rob and I are exploring the option of having them stack if you grab the same pick-up more than once. We've done it for the missile and machine gun.
It's more a test, and the missile won't act exactly like it does now, so time will tell if it works.

Everything that's worth balancing will be balanced and everything that isn't, or can't be, will be left out. So yeah, quality over quantity.

@WROB3L: We can't just copy everything from another game :P That leads to really bad times ahead.
We'd also like to have some weapons or power-ups in Grip that are unlike anything in the RC games.
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Stinkinmushroom » Mon Jul 06, 2015 7:28 am

Glad to see Pulse Push with so much votes, I think that can be awesome

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby potterman28wxcv » Mon Jul 06, 2015 3:58 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Unreal.2K7 » Mon Jul 06, 2015 8:53 pm

You made the shield as a two piece suit. Interesting. I was thinking about this combined with the homing missiles: are they still going to hit you from the front? Because that would make for a nice twist to your strategy: protect your back asap or wait for another shield to protect you from the next Homer? It will also make the Homer more effective at catching the leader.

Oh yeah? I'm so boring that
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Torben » Tue Jul 07, 2015 7:17 am

I have a silly idea for a pick-up that's like Snare, but doesn't affect your car.

Cars in the area (or everyone except the user) get(s) hit by lighting, somehow making them magnetic. This effect lasts for a few seconds, but it causes cars to be somewhat pulled to each other if they are in a certain radius. This means that making corners will be more difficult, but also that you are more likely to bump into each other and lose time. It doesn't affect your driving speed unless you are directly behind or in front of someone else.

It's not really the best powerup and it can get really annoying, but I don't remember any other game having exactly this kind of powerup (if Rollcage has, then I missed it).

I'm not sure how difficult this is to produce in Unreal, considering it affects multiple factors of gravity, angle and position.
And the Dutch said: "Wees zuinig", and thus, somewhat later, we had the moneyz.


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Tazeram » Tue Jul 07, 2015 3:26 pm


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby potterman28wxcv » Tue Jul 07, 2015 5:10 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Tazeram » Tue Jul 07, 2015 5:56 pm


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby LustVanGoth » Wed Jul 08, 2015 3:51 pm

To be honest i would like to see all the weapons from RC 2 leveling the weapons give up more options in this weapons like in RC 2 will be nice :)
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Moo » Wed Jul 08, 2015 4:08 pm

sus


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