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Poll: What kinds of pick-ups would you like to see in Grip? - Page 5 - GRIP Video Game Forum

Poll: What kinds of pick-ups would you like to see in Grip?

From turbos to missiles, discuss Grip's pick-ups here

What kind of additional weapons and power-ups would you like to see in Grip?

Energy rifle/rail gun - (line of energy blasts cars away harder than any other weapon. Tough to aim, though)
89
19%
Plasma cannon - (shoots orbs of energy that are slow and easy to avoid, but pack a big punch)
31
7%
Pulse Push - (a wave of energy shoots out in a sphere around your car, knocking any enemies in the radius away from you)
88
19%
EMP - (very temporarily disables the engines of cars in it's affected radius around you)
40
9%
Snare - (latches onto a car in front of you, either pulling them to you, or you to them, allowing you to slow them down or pass them)
45
10%
Orbital strike - (fires beams of death down from above ahead of your position. Cars can avoid them if observant)
64
14%
Spiral rockets - (shoots multiple rockets in a sprialing formation directly in front of the car. Do not have targeting abilities)
106
23%
 
Total votes: 463

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Sun Jul 26, 2015 6:27 pm

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby nakano » Mon Jul 27, 2015 3:36 pm


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Stage III » Fri Jul 31, 2015 12:45 am

For the orbital stike there should be a limited range though. I im not so sonvinced of the idea of an EMP as one of the key points about RC is that you're always in motion. Whether driving or being blasted! The snare seems to have the same concept as the worm hole. The plasma canon idea I'm unsure but could be tested.

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Jello_Snake » Thu Aug 13, 2015 12:28 pm

Why no love for the snare item? Sounds awesome. Imagine snaring somebody on the ceiling when you're on the floor and you pull them down or they pull you up!

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Fri Aug 21, 2015 3:29 pm

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby hawe-me » Sun Aug 23, 2015 8:06 am

ANOTHER WEAPONS TO BE INCLUDED IN GRIP:

SMOKE SCREEN - an offensive weapon designed to confuse racers behind you. When you activate a Smoke Screen, a thick plume of smoke emanates from the rear of your vehicle, blinding racers who pass through it (user's hud & screen is hidden behind the grey clouds of smoke). The smoke remains on the track for several seconds. TIP: Ideal combination is activating a Smoke Screen and then place Mine. Upgraded version: Shock Screen which causes the same plus light electro shock to the engine.

OIL SLICK - Oil Slicks are weapons designed to hamper your opponent’s handling ability. When used, oil spews from the rear of your vehicle, creating a slippery streak on the ground behind you. Vehicles that drive over the oil lose traction and skid out of control, often into walls or other objects. TIP: place Oil sclick in turns. Upgraded version: Fire Oil Slick which causes the same plus medium to high damage (depends on how long the vehicle stays in fire).

SAUCER DRONE - Saucer Drones are offensive weapons with pretty decent stealth design. When the standard version of this weapon is launched, a saucer-shaped drone pops out from the rear of your vehicle. The drone then blindly races against traffic (half the speed of vehicles), following the ideal race line for the course. Any vehicle that rams into the Blind Drone is destroyed in the resulting explosion. Upgraded version: Homing Drone —hones in on vehicles (rather than simply following the ideal race line for the course).

(Inspired by JAK X Combat Racing (PS2 game) by Naughty Dog)
GRIP WISHLIST
:arrow: WEAPONS: Oil Slicker, Smoke Screen, Saucer Drone
:arrow: GAME MODES: Tournament/Cup Mode
:arrow: HUD SCREEN: Map, Racers Positions top 4
:arrow: VEHICLES: Characters-based or Teams (like Wipeout)

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Tazeram » Mon Aug 24, 2015 7:02 pm

I don't really see the use of those weapons considering the 'Quaker Mine' which is already in the game, which is a great weapon to use against opponents behind you. An Explosion just seem like a better idea than any 'Smoke Screen' or 'Oil Slick' personally.

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby mrjimp » Tue Aug 25, 2015 10:58 am

Suggestion:
Flare - attracts any heat seeker missile that is close enough.

Chaff - makes any radar tracking missile loose its target and either
1: acquire another target not behind the chaff
2: turn into a dumb missile and just go straight ahead.

option: If chaff wears off before missile hits something and original targets is still trackable missile relocks on original target
alt option: Missile locks onto another target in sight.

The best game is when you can counter stuff other throw at you.

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Broscar » Wed Aug 26, 2015 8:31 am

Those weapons would be useless if you're not being targeted by a missile.
Also, the shield serves the same purpose, but it does an even better job at protecting you.






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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Sat Aug 29, 2015 11:41 pm

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby potterman28wxcv » Sun Aug 30, 2015 5:43 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Broscar » Sun Aug 30, 2015 1:48 pm

Don't you think that'd put the focus on flares too much?
GRIP: That game about flares.






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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Tazeram » Mon Aug 31, 2015 2:49 am

Yeah, i don't think i would want to see Flares in the game unless it was a weapon.

Imagine having a shield, using it to free up a weapons space, and then using a Flare to evade an incoming homing missile, retaining your shield. Playing the super-defensive tactic! :P

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Thu Sep 03, 2015 7:59 pm

Yeah it would need to come down to testing
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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Zeres » Thu Dec 03, 2015 10:06 am

DEPLOYABLE WALL - A small (destructable) wall that is placed in the map untill an opponent drives over it.

Imagine a small barrier that could be used in tricky corners, near shortcuts, or to create funnels toward other placed hazards in the map. This also creates some variety inside every lap, placing / being faced with these walls forces a quick problem-solving situation for the player (or a collision).
These walls/barriers can also be countered by using another powerup that is able to destroy environmental objects (because it would destroy to wall).

The collision with a wall would not dead-stop a player who drives into it but would substantially decrease his speed. This is a bit more of an instant rewards than (for example) an oil spill since, if there is no corner or forced steering, this becomes a lot less effective. Driving into a wall works no matter the conditions of the track at that position.

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby SpikeX » Fri Feb 05, 2016 7:55 am


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Nebuchaddy » Sun Feb 07, 2016 11:43 am

I would love to see more "baesty" weapons.

At the time, being last or near it means you must pray for a ton of Boosts and missiles. I'd love to se power-ups that only appear if you are behind, and affect the WHOLE race.

Like, when I read the Orbital Strike thing, I thought "Why stop there?". What about an orbital laser that goes through most part of the track, thick enough to hit 2 or 3 cars, but not so much so an skilled driver could dodge it.

Maybe swarm missiles that target 3 or 4 cars at the same time.

The Warp and Teleport thing from past Rollcage are also awesome.

Something like an underground torpedo, like the normal missile, but going underground and hitting cars from the botton, making them fly.

I mean, you get the idea. One of the problems I have right now is that if you make 2 perfect laps, not crashing and driving well, you end up with a lot of advantage. I'd love to feel a lot more pressure when I'm first, knowing there are a lot of things that can hit from behind and F me up. You know, just, balancing the race with more than just the catch up assist.
I'm Spanish god dammit sorry for my effing grammar jeez.

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby Chris_CE » Fri Feb 12, 2016 7:28 pm

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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby 0Blueaura » Sat Feb 13, 2016 11:15 am

Some type of rare pickup that kicks the car high in the air, higher than typical rocket.

I was thinking of a 5 or 6 small rockets which could make a firework show :D


idea comes from torpedoes in rollcage

these rockets should be small, deploy quickly, fly fast and be easily avoidable (it also could be a cool thing to add for those players that supported for more cash, 6 colored small rockets with effects like fireworks in touch)

Put player high in the air, but not make the car lose speed or fly out left or right, just make it "jump" straight.

also it should be a pickup for wide open areas, because it would make a mayhem in the tunnel, and a shield should absorb more than 3 rockets at least
Rollcage fan since 2002, Trackmania fan since 2005


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Re: Poll: What kinds of pick-ups would you like to see in Grip?

Postby hoybrown » Tue Feb 16, 2016 9:16 am

Playing rollcage redux everyday with guys at work and the game is as insanely fun as i remembered it to be. Please find a way to implement the time warp pick-up. So frustratingly brilliant!


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