Tyrian Mollusk wrote:If you're devoting two buttons to powerups, you can easily have three carry slots instead of two, and increase the interaction depth
kingbeandip wrote:OPTION 3 - Unlock Pickup Stacking with Vehicle Upgrades (in Career Mode)
Queadah wrote:Only drawback is:
This isn't entirely bad however and can be seen as an advantage (to force player into the campaign mode that would progress like a tutorial)
- a MP player would have to play career first to unlock the full game's potential
XT3 wrote:in Lego racers you needed to pick up a upgrade power up in order to upgrade the power pick ups. Why not have the same kind of idea?
playabot wrote:My only concern with the weapon stacking feature is that I don't want to see the function of the weapon become too different from its initial function. i.e. my reliable weapon now becomes one that I need to target (current implimentation of the force push weapon) or one that is less effective in this situation or one that has an annoying side effect that messes with its timing, like now I get a boost when I use this weapon as well as a shield, I'm about to get hit but a missile but can’t use the shield because I'm also going to be boosted into a ravine...
I would prefer a customisable weapon loadout be implimented with weapons that incrimentally get upgraded features (will make a new topic to go into this though...)
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