General Sound Effects

Tune talk - what do you think of GRIP's music lineup?
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KazzyMac
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Re: General Sound Effects

Postby KazzyMac » Tue Sep 01, 2015 1:23 pm

StickyBassline wrote:
Chris_CE wrote: YES, we want awesome, beastly engine sounds, and different ones from each car. Michael has some great ideas for this.

Also, I'm partial to the grumpert (wait for it to really accelerate): https://youtu.be/8Mmnzt20lTY ;)


I'm so horny now, thanks devs! <3

I'm glad I'm not the only one that likes that car then. xP

Though to me I'm still partial for Rollcage 1's vanilla 'whiny mosquito F1 jet-engine' noise and I hope there's some options to have that sort of noise as well as said beastly Apollo noises. :P
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Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Chris_CE
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Re: General Sound Effects

Postby Chris_CE » Thu Sep 03, 2015 7:58 pm

Michael (sound) will have to experiment, but a higher pitched F1 type car could be really cool as well
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yellowquiet
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Re: General Sound Effects

Postby yellowquiet » Thu Sep 03, 2015 9:27 pm

Chris_CE wrote:Michael (sound) will have to experiment, but a higher pitched F1 type car could be really cool as well

yessss. :D Knowing me, that would probably be my favorite car just for the sound alone.
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Re: General Sound Effects

Postby 0Blueaura » Thu Dec 17, 2015 1:14 pm

I though about making music synced with "3,2,1 GO" in a way that musics starts from the drop, Rollcage Stage 2 had like 4-5 songs which started at exact moment when Cars boosted out
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StickyBassline
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Re: General Sound Effects

Postby StickyBassline » Thu Dec 17, 2015 5:00 pm

0Blueaura wrote:I though about making music synced with "3,2,1 GO" in a way that musics starts from the drop, Rollcage Stage 2 had like 4-5 songs which started at exact moment when Cars boosted out

Yeah having music that changes depending on the gameplay is really cool, the next Trackmania game will be heavily focused on this and it looks like it's working really well :) But I can imagine it's hard to implement.
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Re: General Sound Effects

Postby 0Blueaura » Thu Dec 17, 2015 5:11 pm

I would say its fairly easy in trackmania, you've got 3 sound files, jump, jump-idle, and jump-close, first clip placed on a ramp, triggers the jump (music fade-out), then a looping jump-idle sound (like a blow of wind) and when near the ground a clip that triggers jump-close (music slowly fade-in)

at least thats how it is in trackmania. I've been creating stuff on Source SDK (hammer editor) for loooong time too, there you have an invincible untouchable texture that give you trigger options, and it's fairly easy too. I hope UE4 isn't a struggle for that things :/
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Chris_CE
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Re: General Sound Effects

Postby Chris_CE » Thu Dec 17, 2015 10:37 pm

0Blueaura wrote:I though about making music synced with "3,2,1 GO" in a way that musics starts from the drop, Rollcage Stage 2 had like 4-5 songs which started at exact moment when Cars boosted out

Yeah we plan on syncing the first drop of the song with the starting line GO, just haven't been able to implement it yet
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Re: General Sound Effects

Postby ApexAzimuth » Mon Jan 18, 2016 8:21 pm

Something I think should be paid close attention to is the spectrum range that the music and the sound fx fit into.
One thing the sound designers at psygnosis seemed to do pretty consistently with all their games is ensure that the music never clashes hard with the game sound. Even with all the chaos in the music and game sound, you never feel like one is overbearing the other.
You'll notice many of the sound effects in wipeout 2097 don't occupy the very low to subsonic range of the spectrum, leaving that territory for the thumping bass in the music.

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Chris_CE
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Re: General Sound Effects

Postby Chris_CE » Tue Jan 19, 2016 1:18 pm

Very good point, and we've done a little bit of work here (well, Michael has). Trying to balance music and sound. Needs a lot more work no doubt.

We'll be taking a better look in the coming months
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Broscar
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Re: General Sound Effects

Postby Broscar » Sun Jan 31, 2016 12:27 pm

Good suggestion, ApexAzimuth. That kind of sound mixing is what elevates a game's quality from good to great (or from bad to manageable ;p).

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Re: General Sound Effects

Postby 0Blueaura » Sun Jan 31, 2016 12:40 pm

When I feel the tension of an assassin rocket going straight at Me I imagine the sound lowering down (or get more climatic) until a second before the rocket hits me to the moon (or gets blocked by shield). You probably know what I'm saying

Something like this or this
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Re: General Sound Effects

Postby SolivaN » Sun Jun 19, 2016 10:32 pm

Hello!

Well, I think the apocalyptic game race pod, Planet of Death, have a good sound in the cinematic with the engine in idle mode.

Take a look: https://www.youtube.com/watch?v=oWZMwUD7a4M#t=3m10s (in the 3:10m)

Also, the sound of the engines in-game are terrible, I like more the sound of the engine in the cinematic part that I've commented.

I hope that the engine sound change soon, see ya!

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Chris_CE
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Re: General Sound Effects

Postby Chris_CE » Wed Jun 22, 2016 12:09 pm

I must say, the engine sounds like the POD cinematic sound pretty bad :/

Either way, we'll be getting better engine sounds later in time
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Re: General Sound Effects

Postby 0Blueaura » Wed Jun 22, 2016 12:18 pm

Rollcage fan since 2002, Trackmania fan since 2005

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Re: General Sound Effects

Postby Jeunepuissance » Wed Nov 08, 2017 8:31 am

About the weapon that fires a vortex of little luminous dots (the rotating ones), I would like to hear the sound of a little bit of plasma on the tail of the bullets after lauching them.
The super clicky tiny sound surprised me at first because they were not the usual plasma riffle sound I expected but after thinking about it, I found them very good and descriptive, but I missed a nice sound following the tail of it!
They appear on screen but are not accompanied with sound at this very moment! I hope the sound engineer will take care of it afterwards! :)

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Re: General Sound Effects

Postby Chris_CE » Mon Nov 20, 2017 9:26 pm

We'll be revisiting sounds later and beefing stuff up!
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