finn183 wrote:Personally, I love the first one. Really fits the feel of the game and the look of the menu.
Broscar wrote:I'm in love with the new menu. It elevated the game from 'some proof of concept trash' to 'yes, we are professionals'.
Chris_CE wrote:Broscar wrote:I'm in love with the new menu. It elevated the game from 'some proof of concept trash' to 'yes, we are professionals'.
Yeah, I really can't see it any other way. The new menu is leagues more professional and impressive compared to the old one
playabot wrote:As it is, the imagery of the menu (background) is closely aligned to the terrain of one planet, Jahtrah, which, correct me if I’m wrong, is also indicative of standard UE4 assets (sky box, colouring and so on).
In this way, thematically (and hopefully cheaply $$), the menu becomes more broadly a representation of the game in its entirety rather than representing one planet - as one planet is no longer distinct in the image.
It has also been suggested that rather than the vehicle selection screen appearing track side – it could appear inside the hanger of a space craft above the planet. I am also in support of this as the illusion then is that we are in orbit of that (generic/all inclusive) location. This would also assist with the issue of ‘scale’ as the vehicles can be re-framed inside the hanger. At present your vehicle sits alongside large bricks, rubble, and oil drums and this does nothing to ad to the sense of scale I know the devs are pursuing.
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