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General Sound Effects - GRIP Video Game Forum

General Sound Effects

Tune talk - what do you think of GRIP's music lineup?
Audio discussion - anything to do with the sound of the game
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yellowquiet
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General Sound Effects

Postby yellowquiet » Tue Jul 21, 2015 12:52 pm

I was wondering what kind of sound effects should be used in the game.
I'd like to hear a siren before the race starts like they did in RC1&2 and grinding noises when the cars manage to touch the ground.
I didn't even know what was in the splatter pack before I bought it.

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Re: General Sound Effects

Postby Tazeram » Wed Jul 22, 2015 9:05 am

Yeah, i was wondering this too...

Looking at the Trailer, it seems they are re-using the original Rollcage vehicle sounds, which is awesome, but the 'Homing Rocket' and 'Machine Gun' seem to have welcomed updated sounds.

What is also new, is the 'Turbo Boost' sound and obtaining a hologram pickup sound, but with these two i miss the old Rollcage sounds. I'm not sure if 'Turbo Boost' has a FX sound upon use. I think i hear something subtle amidst the vehicle noises.

I wonder what sound FX they can re-use without copyright issues, and which ones they don't want to re-use to can't re-use.

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Re: General Sound Effects

Postby yellowquiet » Wed Jul 22, 2015 1:30 pm

I'm also wondering if there will be different engine noises. This was mentioned in a different thread but I would like to hear the standard engine noise of the first rollcage to low grumbles of a very large engine to the high pitched noise similar to a formula 1 car before they bastardized them by turbocharging. It would be interesting to see an electric car too. There is a league of electric race car called formula E and they sound like giant electric remote controlled cars. And it would be cool to hear a car that has a jet turbine as a engine.
I didn't even know what was in the splatter pack before I bought it.

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Re: General Sound Effects

Postby Chris_CE » Sun Jul 26, 2015 5:36 pm

Game Director

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Re: General Sound Effects

Postby Tazeram » Tue Jul 28, 2015 5:12 am


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Re: General Sound Effects

Postby TOSSMEH » Sat Aug 15, 2015 12:21 pm

I'd like to see music-changing effects, music drops out a bit if you go flying through the air or maybe even stutters a bit if you slam particularly hard into a floor or into a wall or get hit by a missile, personally i think it adds impact to things when your music has to stop and say "GODDAMN" for a split-second.
Gripping Grip's Grip Greatly Grudgingly

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Re: General Sound Effects

Postby KazzyMac » Sat Aug 15, 2015 12:23 pm



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: General Sound Effects

Postby Broscar » Mon Aug 17, 2015 8:34 pm

+1 TOSSMEH

Edit: -1 RollingGuyMaster






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Re: General Sound Effects

Postby RollingGuyMaster » Mon Aug 17, 2015 9:17 pm

I dont know if i already said this or not.. but if the cars are going to be going near the sound barrier in speeds would it be cool if all the audio crackled and slowly faded to just a pitch?
Kinda like this: https://www.youtube.com/watch?v=n82Efr3M5Vs
And when you slow down the audio fades back.

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Re: General Sound Effects

Postby yellowquiet » Tue Aug 18, 2015 11:02 am

I'm liking the sounds of the audio distortions and effects.
I didn't even know what was in the splatter pack before I bought it.

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Re: General Sound Effects

Postby Joda » Wed Aug 19, 2015 11:46 am


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Re: General Sound Effects

Postby Tazeram » Wed Aug 19, 2015 11:53 am


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Re: General Sound Effects

Postby yellowquiet » Wed Aug 19, 2015 5:10 pm

I didn't even know what was in the splatter pack before I bought it.

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Re: General Sound Effects

Postby Chris_CE » Fri Aug 21, 2015 3:16 pm

Michael (our Sound Designer) is excited about making sounds and music dynamic depending on the situation. So like TOSSMEH said, it coulld change when you're airborn or on the tail of someone or just took a hit from a missile.

But like everything else, it's inclusion depends on the amount of funding we have
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Re: General Sound Effects

Postby Chris_CE » Fri Aug 21, 2015 3:20 pm

Game Director

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Re: General Sound Effects

Postby StickyBassline » Thu Aug 27, 2015 3:11 pm

You're just a voice pal.

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Re: General Sound Effects

Postby Unreal.2K7 » Thu Aug 27, 2015 3:45 pm

https://www.youtube.com/watch?v=q94F-RV ... u.be&t=126
https://www.youtube.com/watch?v=-pVUPtR ... tu.be&t=59

Right at the starting line. Mixed sound of jet engines and, petrol engines. I will scream.

Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

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Re: General Sound Effects

Postby StickyBassline » Fri Aug 28, 2015 1:22 pm

You're just a voice pal.

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Re: General Sound Effects

Postby Chris_CE » Sat Aug 29, 2015 11:26 pm

Game Director

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Re: General Sound Effects

Postby StickyBassline » Sun Aug 30, 2015 5:05 am

You're just a voice pal.


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