EvanD98 wrote:Do you think Grip could work on the Nintendo switch
... This post has so many things wrong with it I can't even think of actually commenting it (but thanks for making me laugh though) ...
I actually never posted here, so might aswell now.
I played RC:S2 on ps1 as a kid (didn't actually play RC except a few times at a friend's house, blasphemy I know). I remember trying it many times briefly and thinking "this game is too hard for me", until one time I just decided to get better at it. As you might guess, I did (at least a little), and I liked it, very much. One thing that I probably liked most in RCS2 was the feeling of being "on the edge" all the time, you really had to focus if you wanted not to mess up. I remember many times noticing after crossing the finish line that I have all the muscles of my body tensed up. Soundtrack made a huge impression on me, so much that I have regularly listened to the soundtrack up until this very moment (and when I got my driver's license you never guess what I was blasting in my mom's car all the time). Also it introduced me to the fabulous genre of D'n'B. (Stage 2 has been one of the two games that I actually had to watch the intro, because of Breakbeat generation (the other game was TOCA2, also featuring E-Z Rollers). Of course insta bought GRIP when I saw it and fell in love at the first try. It's been supercool to share my opinions and views here with developers and community relating to the development. I play somewhat on ON-OFF basis right now, might be even many days every evening and then a week or two total break (work and kid etc, you know the drill). But when you see me, honk at me! (which reminded me, you gotta implement a HONK! it is a must!) Also feel free to add me on Steam, great way to get a little bit of network of GRIP racers going to see when eachother are playing so we can join and don't have to wait in the lobby!