Meet & Greet

Discuss everything else not related to Grip here, except politics/religion. Those threads will be closed.

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Re: Meet & Greet

Postby Chris_CE » Tue Sep 29, 2015 7:54 pm

Glad to have you on board Steve!

You're of Rob and Dave's era. Not many on here like that ;)
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Re: Meet & Greet

Postby potterman28wxcv » Wed Sep 30, 2015 5:56 am

Roq wrote:Hi all.

I'm Steve, but I've been Roq in MMOs for over 10 years now so it's sort of stuck. I'm a forty-something dude from the UK and was lucky enough to have played both RC and RCS2 when they released back in the day (the disks are still knocking about in my parents house somewhere). I've always been so surprised that this game didn't spawn a ton of sequels and a larger fanbase way back when. While all the "cool" kids where playing Wipeout, I was smashin it up in RC.

Needless to say, I am so hype for Grip, I can't even tell you! Thank you guys so much for resurrecting this amazing game in a shiny new form!

I think we might have found someone older than t_n_o finally :D

If you have nothing to do on Saturday nights (at 09 pm CEST), feel free to hang out with youngsters like us and play some Rollcage in the Rollcage Steam Group.
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Meet & Greet

Postby Raion » Wed Sep 30, 2015 6:32 am

So why did Ria's car start races upside down anyway?

Hi, I go by Raion these days and my story with Rollcage starts with the PC demo on a magazine's pack-in CD. I was very intrigued by the game's puzzling description, and had to go to my cousin's place to play it, since I still owned a 486 those days.
In retrospect, I don't think Daytona was the best track choice to showcase Rollcage's entire bag of tricks, but I instantly loved it none the less, and played the demo so much I found out it would pull redbook audio from any CD in the drive and the trick to boost start before getting the full game.
To this day it still stands as my favourite battle racer, and was very happy to find Rollcage Redux and read some of the behind the scenes (25fps is not a smooth update, shame on you).

I didn't care much for Rollcage Stage II: I was just shocked at the changes, namely the loss of personality AI drivers. I don't know if it was projection on my part or if the different stats really did change they way they drove, but I would always laugh at Lenny flying off corners and rage at Tony for ramming me off the track with barely any effort. That and a couple other factors meant that I never did give it a honest chance. I was young.

By the time I got around backing the kickstarter, the decision to cancel it was already made, I'm sorry for that. But I'm glad you guys are sticking by it and I sincerely hope you're gonna drive over a speed pad and gain some momentum.
Waiting for the early access, waiting for the game. Meanwhile I'll try to overcome my social anxiety and take part in the racing events and eventually contribute to Grip's community and feedback (everyone's a critic).

See ya racers.
Possibly.

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Re: Meet & Greet

Postby potterman28wxcv » Wed Sep 30, 2015 4:51 pm

Raion wrote:Hi, I go by Raion these days and my story with Rollcage starts with the PC demo on a magazine's pack-in CD. I was very intrigued by the game's puzzling description, and had to go to my cousin's place to play it, since I still owned a 486 those days.
In retrospect, I don't think Daytona was the best track choice to showcase Rollcage's entire bag of tricks, but I instantly loved it none the less, and played the demo so much I found out it would pull redbook audio from any CD in the drive and the trick to boost start before getting the full game.

That's amazing how many people have found Rollcage thanks to this demo.

Raion wrote:To this day it still stands as my favourite battle racer, and was very happy to find Rollcage Redux and read some of the behind the scenes (25fps is not a smooth update, shame on you).

It can go up to 30 fps ! If your PC is a bit slowish, you can try to lower down the post processing effects.
With my old PC (named jack ; he was stolen :/ ), I had to do that in order to keep the 30 fps framerate.

Raion wrote:I didn't care much for Rollcage Stage II: I was just shocked at the changes, namely the loss of personality AI drivers. I don't know if it was projection on my part or if the different stats really did change they way they drove, but I would always laugh at Lenny flying off corners and rage at Tony for ramming me off the track with barely any effort. That and a couple other factors meant that I never did give it a honest chance. I was young.

No worries, you're not the only one to prefer Rollcage over Rollcage Stage II.

Raion wrote:By the time I got around backing the kickstarter, the decision to cancel it was already made, I'm sorry for that. But I'm glad you guys are sticking by it and I sincerely hope you're gonna drive over a speed pad and gain some momentum.
Waiting for the early access, waiting for the game. Meanwhile I'll try to overcome my social anxiety and take part in the racing events and eventually contribute to Grip's community and feedback (everyone's a critic).

Welcome to the GRIP community, and looking forward to see you in the next racing event (this Saturday at 09 pm CEST).
We usually regroup on Mumble, because it's much more practical to organize races when you can voice chat, since it's kind of hard to chat while racing.

Even though we encourage you to let us hear your sweet voice, don't feel forced to do so ; you can just stay around and listen to what we say.
And about social anxiety, no worries, I do not count the number of people in the group who were socially scared to speak, including myself :P

Oh, and we also broadcast some nice music :)
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Meet & Greet

Postby Raion » Thu Oct 01, 2015 3:27 am

potterman28wxcv wrote:It can go up to 30 fps ! If your PC is a bit slowish, you can try to lower down the post processing effects.
With my old PC (named jack ; he was stolen :/ ), I had to do that in order to keep the 30 fps framerate.


T'was a jab directed towards the design document where they state their aim for 25fps on PAL consoles, to mitigate the different resolution. Though I suspect it also had something to do with the dreaded 50hz refresh rate, because it seems too convenient. I only owned a PS2, but that was still enough to shell shock me. After playing FF7 and 8 on pc, FFX on PS2 ran in slow motion. The salt will never end.
Thankfully my current pc is capable of running it in glorious 30fps, but only if I enable triple buffering. Otherwise it stutters and slowdowns, for some odd reason.

potterman28wxcv wrote:Welcome to the GRIP community, and looking forward to see you in the next racing event (this Saturday at 09 pm CEST).
We usually regroup on Mumble, because it's much more practical to organize races when you can voice chat, since it's kind of hard to chat while racing.

Even though we encourage you to let us hear your sweet voice, don't feel forced to do so ; you can just stay around and listen to what we say.
And about social anxiety, no worries, I do not count the number of people in the group who were socially scared to speak, including myself :P

Oh, and we also broadcast some nice music :)


I feel like I should make a disparaging joke about nerds staying at home playing on saturday nights... but that is how I spend most of my saturday nights, yes. Though, usually, that's when I game with my cousin, as it's the only occasion when our time zones align acceptably.
I'll try to join whenever I'm available, I'm curious to see how Rollcage plays when every racer knows what they're doing.
The only thing that scares me is you lot being waaaaay better that I anticipate and leaving me in the dust. ;)

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Re: Meet & Greet

Postby landvaarder » Thu Oct 01, 2015 3:56 am

Raion wrote:
potterman28wxcv wrote:Welcome to the GRIP community, and looking forward to see you in the next racing event (this Saturday at 09 pm CEST).
We usually regroup on Mumble, because it's much more practical to organize races when you can voice chat, since it's kind of hard to chat while racing.

Even though we encourage you to let us hear your sweet voice, don't feel forced to do so ; you can just stay around and listen to what we say.
And about social anxiety, no worries, I do not count the number of people in the group who were socially scared to speak, including myself :P

Oh, and we also broadcast some nice music :)


I feel like I should make a disparaging joke about nerds staying at home playing on saturday nights... but that is how I spend most of my saturday nights, yes. Though, usually, that's when I game with my cousin, as it's the only occasion when our time zones align acceptably.
I'll try to join whenever I'm available, I'm curious to see how Rollcage plays when every racer knows what they're doing.
The only thing that scares me is you lot being waaaaay better that I anticipate and leaving me in the dust. ;)

Oh, that will happen... a lot...
But only in the beginning.
There are a few racers who aren't really good yet in our community, so when they join the races they will feel less lonely :D

Jokes aside, everyone started bad at this game and we got better because we kept at it week after week, sometimes even day after day in singleplayer.
If you are dedicated enough, you will get there with the big boys some day. (was so for me)

So don't be shy and join us :) we will always support new players! (and childhood veterans)
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Re: Meet & Greet

Postby yellowquiet » Thu Oct 01, 2015 8:58 am

potterman28wxcv wrote:Oh, and we also broadcast some nice music :)

Nice music is a bit of a strong word for some of the tracks on broscar's playlist. It's a bunch of silly and odd songs there with reasonable music that people from the group have added.
I didn't even know what was in the splatter pack before I bought it.

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Re: Meet & Greet

Postby Raion » Thu Oct 01, 2015 12:38 pm

yellowquiet wrote:
potterman28wxcv wrote:Oh, and we also broadcast some nice music :)

Nice music is a bit of a strong word for some of the tracks on broscar's playlist. It's a bunch of silly and odd songs there with reasonable music that people from the group have added.


Yeah, I thought that was a weird thing to mention in his pitch.

landvaarder wrote:Oh, that will happen... a lot...
But only in the beginning.
There are a few racers who aren't really good yet in our community, so when they join the races they will feel less lonely :D


As long as we are agreed to Race Clean, I'm sure everyone is gonna have a gooood time... .... right?

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Re: Meet & Greet

Postby potterman28wxcv » Fri Oct 02, 2015 9:39 am

yellowquiet wrote:
potterman28wxcv wrote:Oh, and we also broadcast some nice music :)

Nice music is a bit of a strong word for some of the tracks on broscar's playlist. It's a bunch of silly and odd songs there with reasonable music that people from the group have added.

Ya, but most of the time we don't play the silly and odd songs.
It depends on how late it is in the night I guess
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Meet & Greet

Postby landvaarder » Fri Oct 02, 2015 1:32 pm

potterman28wxcv wrote:
yellowquiet wrote:
potterman28wxcv wrote:Oh, and we also broadcast some nice music :)

Nice music is a bit of a strong word for some of the tracks on broscar's playlist. It's a bunch of silly and odd songs there with reasonable music that people from the group have added.

Ya, but most of the time we don't play the silly and odd songs.
It depends on how late it is in the night I guess

Mario story...
The black people song...
Internet is for porn...

To name a few...
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Re: Meet & Greet

Postby yellowquiet » Fri Oct 02, 2015 2:55 pm

landvaarder wrote:Mario story...
The black people song...
Internet is for porn...

To name a few...

Pomf pomf (not to be confused with pon pon pon look it up on youtube. It's not too swf)
HEEEEEEEEY YEAH YEAH YEAH
and running in the 90's

Forgot what I added to the play list. I added a bunch of goofy songs because I was told to.
I didn't even know what was in the splatter pack before I bought it.

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Re: Meet & Greet

Postby PhrickPhaze » Fri Oct 02, 2015 7:42 pm

Hey all, I'm (actually) PhrickPhaze!
When signing up, I misspelled my username!

-one awkward introduction later-

Anyway, I'm hailing from Sweden and have been an avid gamer since I can remember. Haven't seen a lot of good arcade racers lately but then I stumbled upon GRIP and was blown away. Really stoked to see this game happen.

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Re: Meet & Greet

Postby yellowquiet » Fri Oct 02, 2015 7:48 pm

@PhrickPhaze
Welcome aboard and look no further. Hopefully Grip will be as awesome as we all hope to be. And I have noticed a steady decline in good arcade racers. Simulators are the new chest high wall cover based shooters for the racing genre.
I didn't even know what was in the splatter pack before I bought it.

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Re: Meet & Greet

Postby PhrickPhaze » Fri Oct 02, 2015 8:02 pm

@yelloquiet
Thanks a bunch!
Yeah, I'm really rooting for this game. The whole simulator fad has kind of (at least tried to) replaced everything in the racing genre, it seems.
As said, I really hope this game puts arcade racers on the map, it surly has the potential to.

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Re: Meet & Greet

Postby yellowquiet » Fri Oct 02, 2015 8:59 pm

@PhrickPhaze
Btw, check out ridge racer type 4, revolt, and rollcage if you want some good arcade racers. You can find a redone versions of rollcage 1&2 here. A good portion of the fanbase for GRIP are also huge rollcage fans since GRIP is a spiritual successor.
I didn't even know what was in the splatter pack before I bought it.

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Re: Meet & Greet

Postby PhrickPhaze » Fri Oct 02, 2015 9:07 pm

@yellowquiet
Thanks for the links! I'll be sure to check them out, and I'll join the Steam group.
Yeah, that's what I've seeing; Rollcage is a pretty big influence on the developers and the fans.
I also remember a rather unknown PC arcade racer called Mad Trax from the 90's, I think that's the game that got me hooked on the genre.

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Re: Meet & Greet

Postby Similii » Sat Oct 03, 2015 11:02 am

Hello, I'm Similii and I'm a backer of the project (Tuner Edition!!!)
The first Rollcage was one of my first video game and seeing GRIP on specialized website was a big hope for me to find again the fun of a Rollcage game.
You all have the greetings from France and all the staff of this EPIC video games have my great support, can't wait to test your games guys!!
If you want to be grammar nazi to me, just do it, that will improve my english :3

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Re: Meet & Greet

Postby potterman28wxcv » Sun Oct 04, 2015 7:14 am

Similii wrote:Hello, I'm Similii and I'm a backer of the project (Tuner Edition!!!)
The first Rollcage was one of my first video game and seeing GRIP on specialized website was a big hope for me to find again the fun of a Rollcage game.
You all have the greetings from France and all the staff of this EPIC video games have my great support, can't wait to test your games guys!!

Bienvenue :D It's always a pleasure to see a French man enjoying Rollcage.
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Meet & Greet

Postby Falkerz » Wed Nov 11, 2015 8:04 am

Welp. Late to the party doesn't really cover me, as I've had an account for a few months now (yeah, I'm kinda like that). Falkerz is the handle, I prefer the abbreviation Falk or Fal, just because it's easier.

I started with Rollcage S2 when I was about 6 (so pretty damn soon after release) on a little P4 box. My god was I in heaven. Then for some reason I think I stopped (Scramble was too bloody hard) and it sat for a few years. Then my beloved Uncle bequeathed his PS2 unto myself, with a (sadly, GOUGED copy of RCS2) when I was about 8 or 9. This rendered the saving feature un-usable. And the music was fooked. I had to use the access codes for my progress.

Since then, the P4 box was moved to beiger pastures, and the PS2 was sold for tuppence (actually a fairly accurate price I got for it). Then, the nostalgia started to hit home.

It had been something like 6 years since I'd played Rollcage Stage 2, and I had just come accross the original PC disc for Stage 2. My heart was literally melting at the sight of such a beautiful specimen, and I immediately threw myself into trying to resurrect the game. Oh dear god did I have my work cut out for me.

Most of you are probably thinking, "he googled it, found codemonkey and was a happy little lamb". NONOnonononononononono. That's the normal person thing to do. I did it my way. Which involves spending about 30 minutes finding the latest version of Dx7, and Dx9, to try install on Windows 8, (I had somehow managed it at one point under Vista---

Sorry, I just vomitted at the mention of the V. You know, because it scanned Sys32 and tried to delete itself that one time. Under Windows Defender. Anyways, I was looking for Dx to run RCS2, but Win8 didn't want to play. So, what do I do? I grab every copy of Windows I can. Literally. 95, 98, ME (which I didn't try), XP, XPx64, V, and try to get that thing working. I even grabbed MSDOS 6.2.

Those beautiful old machines, they just won't play nice. I wanted to try 95, but Hyper-V just can't slow itself down enough to make the mouse semi-usable with that. 98 won't install in a reasonable amount of time (I left it for something like 4 hours and it had only prepared the 24GB Vdisk by about 10%). XP doesn't like Dx7, or seem to want Dx9 either. And V, well, that just went to high hell, with random password fookups, arsey-ness and hate inducing rage.

So, I can't run RCS2, and I've wasted about 3 days on this. TIme to step back, and look for a different angle. If only I could emulate this...

Well, I'm sure you can see where this is going. Grab a copy of the RCS2, load use ePSX and get going. It works pretty well. But it's still not quite the same. So I hop onto eBay, and find the only copy listed. And I snaffle it. The other guy was bidding for about £6, I was prepared to go to £20. Damn was I happy that the one time a Royal Mail 2nd Class envelope arrived the next day. Such an Immaculate looking copy, with the original manual. Sooooooo goddam happy.

[It's at this point I realise that this is a LONG post, but dammit I'm gonna finish this story of passion!]

So that was ok for a bit, I breezed through the Type 1 Campaign, but I wasn't enjoying the hassle of ejecting the disc from my PC all the time. BACK TO THE DRAWING BOARD!

I can't specifically remember how it happened after that for a bit, but I ended up going back to it, and running a different search. I think I was aware of Grip at this time and got pointed towards CodeMonkey. Mother of God was my world a better place after that. I grabbed all the things. I installed them, And I played for about 3 hours straight. I was so goddam happy. I love it I love it I JUST LOVE!

I HAVE THE NEED FOR SPEED AND IT CANNOT BE SATIATED WITH MEDIOCRE DRIVING GAMES! I NEED TO ENGAGE THE DOUBLE-UP TURBO ON REPUBLIC LOOP AND BECOME ONE WITH THE SKYWAY!

I was also incredibly upset when the kickstarter was cancelled, as I had set my heart on 3D printing ALL THE CARS and painting them. SOmething which I've never done before. I just hope to either get access to the in the future (more or less irrespective of cost) or to draw my favourites and print them. Namely the Claw Fist from Richter. And many of the Vostok's.



As for other things about me, uhm, ask me?
"Tired are we, the few who battle endlessly, against the never ceasing sound, of inevitability..."

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Re: Meet & Greet

Postby landvaarder » Wed Nov 11, 2015 8:15 am

Well... that was quite the trip...

Anyways, welcome Falkerz, to the grip forum.

The only thing I myself want to ask of you is:
Have you played the origional rollcage?
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