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Redout: aka How to make a GOOD WipeOut successor - GRIP Video Game Forum

Redout: aka How to make a GOOD WipeOut successor

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Redout: aka How to make a GOOD WipeOut successor

Postby Cybruiser57Péter » Sat Sep 03, 2016 10:59 am

Disclaimer: This is not advertisement or any similar (bullshit), so let's get down into it.

On youtube I following a youtuber called TotalBiscuit, who uploaded a about .
The game basically WipeOut = hovercrafts, crazy speed, guns and powerups (less then Grip).
I don't have any knowledge about WipeOut series, so don't know it's good or bad, but the visuals are pretty, craft models are awesome, tracks are sexy.
I think Grip have a competition.
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Redout: aka How to make a GOOD WipeOut successor

Postby Similii » Sat Sep 03, 2016 11:04 am

I played it for about 2 hours and it's gorgeous, it's not a Wipeout game but more a F Zero-like (no weapons).
I don't think it will bring competition to bring because it's not the same public who is targeted, I think that the game will bring players to GRIP actually, those who wants weapons and destructions instead of pure speed and driving
If you want to be grammar nazi to me, just do it, that will improve my english :3

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby landvaarder » Sat Sep 03, 2016 12:12 pm

I played it a bit, and DAMN is it fun (and tough)
:ugeek:

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby potterman28wxcv » Sat Sep 03, 2016 11:59 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby VooDooQky » Sun Sep 04, 2016 1:07 pm


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Re: Redout: aka How to make a GOOD WipeOut successor

Postby Cybruiser57Péter » Tue Sep 06, 2016 1:39 pm

Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Redout: aka How to make a GOOD WipeOut successor

Postby wantfastcars » Tue Sep 06, 2016 2:49 pm

So it's good, then? I saw it pop up on Steam and thought it looked great, but I can't justify dropping $35 on it right now, with other games I've been waiting for for months about to release. I'll keep it in mind for the Winter Sale then.
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Re: Redout: aka How to make a GOOD WipeOut successor

Postby yellowquiet » Fri Sep 09, 2016 11:40 am

Just got to class 2 ships and its pretty damn good so far. I feel like its a great mix between wipeout and F-zero. The sense of speed and rollercoaster like tracks feel like they came from F-zero X and GX and a little form Wipeout Fusion. While the technical aspect of racing is clearly from wipeout. Only issue I have at the moment and this might just be me or the fact I'm still early on in the game is that its a bit too easy at times. Great game otherwise. 8/10
I didn't even know what was in the splatter pack before I bought it.

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby Cybruiser57Péter » Sat Sep 10, 2016 5:57 am

I heard something about: playing this game whit keyboard and mouse is a really nightmare (nearly impossible) and controller is highly recommended, because the game control has a "unique feature".
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Redout: aka How to make a GOOD WipeOut successor

Postby yellowquiet » Sat Sep 10, 2016 12:17 pm

I didn't even know what was in the splatter pack before I bought it.

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby 0Blueaura » Sun Sep 18, 2016 7:54 am

I have read on steam their description of Redout, they say the made this game as a tribute to f-zero, wipeout and ghem... ROLLCAGE.

so in my eyes they are enemies. :x

:lol:
Rollcage fan since 2002, Trackmania fan since 2005


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Re: Redout: aka How to make a GOOD WipeOut successor

Postby potterman28wxcv » Sun Sep 18, 2016 2:52 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby Falkerz » Mon Sep 19, 2016 6:31 am

From my research in the past, I understand that Psygnosis and ATD was bought out by Sony Entertainment Europe and merged into Studio Liverpool, which then went on to make the WipEOut games. Not sure exactly which team was involved in all that, but an interesting tidbit...
"Tired are we, the few who battle endlessly, against the never ceasing sound, of inevitability..."

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Re: Redout: aka How to make a GOOD WipeOut successor

Postby yellowquiet » Thu Sep 22, 2016 10:54 pm

Anyone here up for a multiplayer session? Can't find many games and the players that are in them are not very good.
I didn't even know what was in the splatter pack before I bought it.


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