KazzyMac wrote:The first NFS I played was NFS:U, so I don't really know. Then again NFS:U was technically -not- open world (technically so in that all the maps were contained in one singular environment and shared assets/roads/etc, but there was no actual free-roam or anything).
I never finished NFS:U 2, far too big (and difficult). Most Wanted is fun, the Criterion/Ghost Games ones are okay. The Run I feel is underrated, maybe that's just because I was good at it.
ProStreet and Undercover? Let's not talk about those...
But I was talking specifically about World. I didn't play much of it. The lag was horrendous and the fact that I had to either grind hours for a car part that I couldn't even tell if it was benefiting my car (apparently different parts behaved in different ways ... i.e. working better on cars with low rpm, high rpm, with turbochargers, etc, etc) or buy them ...... yeah. So this whole 'cosmic NOS' thing is something I never experienced. That's why I was asking.
(( I know that in Hot Pursuit's 'reboot' they had weapons, as they did in Rivals. ))
Well, that means you haven't played any actual Need For Speed title. I highly advise trying the older ones. High Stakes and Porsche Unleashed are probably best ones. If you enjoy playing Rollcage titles despite their graphics today, then you'll love those games.
Most Wanted and Hot Pursuit '10 were by far the best "Need For Sales" titles but that's unfortunately all they were. They simply were missing that "X factor". Open World also killed the tracks in them for the most part. And even though Underground 1 didn't had actual open world, the map was made in that manner, which is what counts.
As to NFSWorld... lag depended on... many things. When you were playing, with whom, with what car, on which track, on which server... and I don't mean the ping. Ping actually had the least impact on the lag itself (believe it or not). Game was horrendously optimised, bugged as hell... but it was the only MMO racing game out there and for some reason it was addicting as hell, even though it was crap and Pay2Win beyond belief.
The parts themselves are very... strangely complicated. I was probably the only person who actually understood how they worked, or rather I knew which parts would improve and which make it worse in all possible configurations. If you're interested, here's a rather lengthy video from me about it: https://www.youtube.com/watch?v=vX2ISrBuIFw
More on the lag subject. The game went from perfectly playable, to "attack of the welders" (everyone was grinding the walls when turning on your screen), to "attack of the welders when near the walls" to somewhat playable to pretty nice, though still not as good as in the old days. Synchronization was basically awful, each player had mostly different traffic, so you could've seen someone hit a traffic when they didn't hit it. Also, the bugged NOS was found on lower class cars, like MR2, Eclipse GS-T, Lexus IS300. It's those cars that pulled at the start like a rocket for no particular reason. You had to race at least once against those.
Also, Pro Street was actually pretty darn good. The problem with it was... controls. Deadzone was horrendous, input lag as well and the steering sensitivity and linearity were abysmal. But if you would ignore those things, the game had probably one of the best drifting physics in all arcade racers (not counting simcade), the speed challenges were epic, drags were actually fun, tracks were interesting as well even the normal grip physics weren't that bad, you just had to realise that RWD is a must. It was just the controls that killed it.
Undercover was complete and utter poo though. NFS World was based on it graphically, which is why it was such a bugged game.