Telemetry Data

Discuss anything related to GRIP's proposed game modes
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value1
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Telemetry Data

Postby value1 » Wed Dec 27, 2017 4:01 pm

The game is really fun to play :)
I'm looking for Telemetry Data output for motion simulators (see our forum here). Any kind of UPD (like in Codemasters games), Memory Mapping (like Project Cars or TrackMania), DLL (like rFactor) , etc. would be fine.
The minimum we need for motion simulation are accelerations (surge, sway, heave) and pitch, roll and yaw angles. Additional data like speed, RPM, etc. would be nice too ;)
Can you build such an API into the game? The whole xsimulator community would be glad :D

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Broscar
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Re: Telemetry Data

Postby Broscar » Wed Dec 27, 2017 6:48 pm

Hey value1,

I've had a look on the forum and man, that's awesome.
I'm not sure if our main programmer wants to do it. If he does, it's probably gonna end up low on the priorities list and will take a long time, 'cause not everyone has a motion platform. If it's even feasible at all, considering the forces at play in GRIP and the fact that the cars violently flip constantly. It's not exactly a circuit racer ya see :p
Keep in mind Caged Element is a tiny, tiny team.

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Queadah
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Re: Telemetry Data

Postby Queadah » Thu Dec 28, 2017 5:39 am

Ha! Now that's a fun project. Who knows, who knows... :)


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