Chris_CE wrote:ha yeah. 0Blue, I don't think you truly realize how much work that is, on optimization alone. Also, the locations on each planet aren't going to look completely similar. Just think of the diversity of Earth. We'd like to have different landscape and atmosphere for each track we do.
Cool idea though
It's actually very similar to the Precision mode we'd like to put in.
0Blueaura wrote:(blah blah blah...) but yeah, loading screens where pain in the ass, but why not using what valve does in source, load one big track and split it up to make the track behind disappear and load new one in between tunnels or something. Maybe someday we will have such games
Tiakh wrote:... Maybe later in development you could comeback to this idea. Or some map modder will do it ...
Chris_CE wrote:Time Trial - with ghost car of your best time
Polar wrote:Is the Time Trial going to be a FLap (Fastest Lap) or does the Time Trial require to drive 3 full laps?
Track is a loop and everyone starts with a set amount of fuel. Players race for as long/far as they can get until they run out of fuel
Gorgar66 wrote:Subsonic sounds weird!!!!
Xirahii wrote:So, something like this has always been on my mind, but I was hesitant in bringing it up since one of the best things about RC was the cutt-throat "every-man-for-himself" approach that races took. But after seeing a similar suggestion on the Steam forums and on page 2 of this thread (but it wouldn't be 2v2v2v2 as suggested) after scanning over it, I'm curious about what people's thoughts are.
skinneejoe wrote:I would recommend almost any of the game modes from Insane 2.
aschitaka wrote:Xirahii wrote:I just came here actually to say that a team-racing in pairs 2v2v2v2v2 would be awesome in my opinion. Was playing Grip with a friend with two controlers and we had the most fun covering each others backs. Seriously this would be so cool as a real game mode.
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