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Poll: What game modes would you like to see in Grip? - Page 5 - GRIP Video Game Forum

Poll: What game modes would you like to see in Grip?

Discuss anything related to GRIP's proposed game modes
mrjimp
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Re: Poll: What game modes would you like to see in Grip?

Postby mrjimp » Tue Aug 25, 2015 8:18 am


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Re: Poll: What game modes would you like to see in Grip?

Postby mrjimp » Tue Aug 25, 2015 11:06 am

errata:
With "subsonic" i think you guys mean "supersonic" which means faster than the speed of sound?

subsonic means slower than the speed of sound (super means above, sub means beneath (like submarine, beneath the water), and sonic is sound).

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Re: Poll: What game modes would you like to see in Grip?

Postby potterman28wxcv » Tue Aug 25, 2015 1:08 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Poll: What game modes would you like to see in Grip?

Postby tjgcrush » Tue Aug 25, 2015 7:34 pm

And with his chrome V8 toys
Immortan Joe created the WarBoys

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Re: Poll: What game modes would you like to see in Grip?

Postby Iamzzz » Fri Aug 28, 2015 9:35 am

I liked Scramble in the old Rollcage Stage 2.... Scramble would be great to have in Grip.

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Re: Poll: What game modes would you like to see in Grip?

Postby Chris_CE » Sat Aug 29, 2015 11:29 pm

Career mode will have a variety of races, including tournaments, big and small, so we've got you covered there.

We've also got a similar mode to scramble planned called Precision mode. It'll be point to point, avoiding obstacles, hitting big jumps, opening up passageways, and navigating some really tricky track
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Re: Poll: What game modes would you like to see in Grip?

Postby the-GURU-man » Tue Sep 08, 2015 5:27 am

I got an idea, a Beast mode.

What about a mode where one player is overpowered (Beast), like driving a train or 18 wheeler long vehicle. Other players try to destroy him, like Ants or something, but of course, it's crazy hard. The Beast takes up a lot of space, you have to jump over him, drive on the ceiling in the tunnels, very risky stuff.
Similar to mechanics in Split/Second, there was one mode where you were overtaking huge 18 wheelers, while they were dropping bombs on you. There could be even some competition between the other players, to get the highest score = to not get killed, to survive for longest time, to cause the most damage to the Beast, etc.
A little bit similar concept is in Evolve, 4 players going against one monster.
So, the Beast mode would motivate players to cooperate against the Beast, but they will be given points based on individual performance. However, if they destroy the Beast, they will get much more points, so cooperation would be rewarded as well.
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Re: Poll: What game modes would you like to see in Grip?

Postby 0Blueaura » Tue Sep 08, 2015 7:14 am

Don't talk about split/second, im so sad there wont be a second one..
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Re: Poll: What game modes would you like to see in Grip?

Postby Tiakh » Tue Sep 08, 2015 11:54 am


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Re: Poll: What game modes would you like to see in Grip?

Postby the-GURU-man » Wed Sep 09, 2015 4:01 am

well, I have both Blur and Split/Second and play it occassionaly with my pals when they come over. both are great fun, but I prefer Blur, thanks to 4-player split screen and simpler mechanics (don't have to explain everytime how the explosions work, how you earn the power, etc.). Blur 2 was already planned and some features were in the works, when Activision shut down Bizarre Creations. here is a leaked video from the sequel - sh*tty quality, but you can see more advanced weather, particle effects, and... driving on the walls!
ttps://www.youtube.com/watch?v=SkUXR7q7y3k

I think the Beast mode would run okay on normal maps, just add the long vehicle (could be just few normal Grip cars tied together, as a train) and make it overpowered. dunno about the replay value, but maybe a cool mode for the community. I believe the physics would be the hardest to implement.
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Re: Poll: What game modes would you like to see in Grip?

Postby 0Blueaura » Wed Sep 09, 2015 6:17 am

We have to find Ambitious people again, like Chris and Rob that would like to create a "sequel" to blur or split/second.

Actually, why not both? :D
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Re: Poll: What game modes would you like to see in Grip?

Postby the-GURU-man » Wed Sep 09, 2015 6:19 pm

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Re: Poll: What game modes would you like to see in Grip?

Postby Mituki » Wed Sep 09, 2015 10:14 pm

Hot Potato on racing courses instead of arena would be cool

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Re: Poll: What game modes would you like to see in Grip?

Postby 0Blueaura » Thu Sep 10, 2015 5:59 am

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Re: Poll: What game modes would you like to see in Grip?

Postby the-GURU-man » Thu Sep 10, 2015 6:09 am

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Re: Poll: What game modes would you like to see in Grip?

Postby Roq » Sun Sep 27, 2015 12:30 pm

I'd like to see a free roaming mode where we can test cars and tunings without the need to sacrifice races. Just a massive area of different topography and surface types to muck about on. Could also be fun to see if you can do crazy tricks so you could have points for air time and flips as well as time spent on ceilings etc.

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Re: Poll: What game modes would you like to see in Grip?

Postby Broscar » Tue Sep 29, 2015 3:59 pm

I like Roq's idea.
A large practice arena with ramps, loopings, all different sorts of terrain (rocky, gravel, streets, sand, ice).
Wanna test a car's handling? There's the perfect spot.
You guys are gonna need that kind of map for development purposes anyway; might as well clean it up a little and shove it into the retail game ;p






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Re: Poll: What game modes would you like to see in Grip?

Postby landvaarder » Tue Sep 29, 2015 4:53 pm

^ +1 ^
:ugeek:

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Re: Poll: What game modes would you like to see in Grip?

Postby Chris_CE » Tue Sep 29, 2015 8:10 pm

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Re: Poll: What game modes would you like to see in Grip?

Postby 0Blueaura » Wed Sep 30, 2015 6:58 am

I would like to have a free-roam mode of ALL THE TRACKS FROM A SINGLE PLANET put together, for practice/exploration.

Like nfs the run "sprint"

this way we could have full planet view and practice terrain to set our cars for all the different types of tracks we're going to race on

EDIT: actually, maybe there could be a "survive" game mode out of it, like, 10 to 20 players on a track, driving from one point of planet to the other one (all the tracks from the planet in one) where each "finish" of the single track is a checkpoint which gives 2 power ups to use until next checkpoint is reached (which is another "finish line" of another "section of the planet" track), and each checkpoint gives lower limit of cars so that the rest behind is eliminated and at the last section max cars that can drive through is 5.

last 3 players alive are the winners, and the 1st one, given the most points and money.
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