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Ultimate Racing - ***Need feedback*** - GRIP Video Game Forum

Ultimate Racing - ***Need feedback***

Discuss anything related to GRIP's proposed game modes
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Chris_CE
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Ultimate Racing - ***Need feedback***

Postby Chris_CE » Fri Jul 22, 2016 11:43 am

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Re: Ultimate Racing - ***Need feedback***

Postby Chris_CE » Fri Jul 22, 2016 11:46 am

Keep in mind that pickup balancing is still being worked on, so don't let the current implementation affect the way you think about ultimate racing
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Re: Ultimate Racing - ***Need feedback***

Postby Shivaxi » Fri Jul 22, 2016 1:25 pm

Nice, reminds me of Destruction Derby 2 how that was based on a point system rather than who came in first. Of course back in 1996, it was more limited to purely how you wiped out the other cars, either spining them out, flipping them over, full 180 or full 360...the harder you smashed the more points :P

I like the ideas for the point systems so far for GRIP, perhaps something along the lines of what DD2 did in the sense of like, instead of JUST "damage dealt" how but some form of measurement to measure much you set back another player, running them off the road via a weapon or mine or just ramming them, and causing them to crash, lose a ton of speed, or even lose positions in the race. That would be nice =)

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Re: Ultimate Racing - ***Need feedback***

Postby potterman28wxcv » Fri Jul 22, 2016 3:01 pm

You might want to add another set of points for those who do the best laps.

Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Ultimate Racing - ***Need feedback***

Postby KazzyMac » Fri Jul 22, 2016 3:01 pm

Points for barrel rolls? :P

(Nah)

It sounds like a good list (and a good upgrade from TOTAL Racing in Stage II). I'm a little uncertain about the airtime one, because even if less-skilled players can take advantage of it, it could probably be something that could eventually be gamed by better players (or trolls just intentionally jumping off of everything) unless the points attributed to playing well can outweigh the gains by being -intentionally- crap. :x


Also you should add a score for destroying other competitors (for Arena and when car elimination is turned on) and possibly one for surviving during an Elmination event.? There could maybe be some more complex 'secret' scores (i.e. using an EMP to disable someone's shield and then rocket them whilst they're vulnerable?, dropping a billboard/destructible asset on somebody? Though those would probably have to come much later if ever.)


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Ultimate Racing - ***Need feedback***

Postby Ryu Makkuro » Fri Jul 22, 2016 3:20 pm


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Queadah
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Re: Ultimate Racing - ***Need feedback***

Postby Queadah » Fri Jul 22, 2016 3:55 pm

Last edited by Queadah on Fri Jul 22, 2016 7:27 pm, edited 6 times in total.

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Re: Ultimate Racing - ***Need feedback***

Postby VooDooQky » Fri Jul 22, 2016 4:35 pm

Combos and combo breakers maybe?

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Re: Ultimate Racing - ***Need feedback***

Postby Queadah » Fri Jul 22, 2016 5:47 pm

+1 Could be cool if well balanced.

At least x2 and x3 multipliers for the successful use of lvl2 and lvl3 stacked weapons respectively.

Also, destroyed mines ? (Meh, scratch that, it might just fall in the damage-done category)
Last edited by Queadah on Sun Jul 24, 2016 2:59 pm, edited 2 times in total.

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Re: Ultimate Racing - ***Need feedback***

Postby potterman28wxcv » Fri Jul 22, 2016 10:48 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Ultimate Racing - ***Need feedback***

Postby TheOnLY » Sat Jul 23, 2016 9:15 am

Close call:
Pass a mine very close, almost detonating it.
Highest Topspeed:
Topspeed/2 awarded as points to the fastest player.
Reverse:
Distance driven backwards.
Mid-air hits:
Shooting an enemy, that does not touch the ground the moment he gets hit.

I think that things like avarege speed od distance should not be awarded a certain number of points from speed X to speed Y, but rather use a multiplier or divider. Same for distances.
Also airtime could be distance traveled not touching the ground instead.

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Re: Ultimate Racing - ***Need feedback***

Postby VooDooQky » Sun Jul 24, 2016 1:46 pm

Yea, but if distance traveled gets counted then everyone just gets YOLO flyoffs and noone cares where or how just one lands. Jumps should be executed properly to count.

May I add:

Top Gun:
2 missiles / 1 missile + 1 gattler (no idea how much rounds does it shoot, but maybe for half of them gets connected) hit the target, which were launched airborne.

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Re: Ultimate Racing - ***Need feedback***

Postby tjgcrush » Mon Jul 25, 2016 8:26 am

im diggin this i could give this a try if it comes out
And with his chrome V8 toys
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https://www.youtube.com/watch?v=UIyRXvHmXxo

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Re: Ultimate Racing - ***Need feedback***

Postby yellowquiet » Mon Jul 25, 2016 3:11 pm

Sounds good to me. Would need to be put to the test of course.
I didn't even know what was in the splatter pack before I bought it.

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Re: Ultimate Racing - ***Need feedback***

Postby tjgcrush » Tue Jul 26, 2016 1:01 pm

i like the sound of a special test course to practice all of these things
And with his chrome V8 toys
Immortan Joe created the WarBoys

https://www.youtube.com/watch?v=UIyRXvHmXxo

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Re: Ultimate Racing - ***Need feedback***

Postby Chris_CE » Wed Jul 27, 2016 1:19 pm

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Re: Ultimate Racing - ***Need feedback***

Postby Chris_CE » Wed Jul 27, 2016 1:29 pm

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Re: Ultimate Racing - ***Need feedback***

Postby Ryu Makkuro » Wed Jul 27, 2016 3:35 pm


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Re: Ultimate Racing - ***Need feedback***

Postby potterman28wxcv » Wed Jul 27, 2016 8:45 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Queadah
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Re: Ultimate Racing - ***Need feedback***

Postby Queadah » Mon Dec 19, 2016 1:42 pm

Missile point count 8-)


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