The current implementation of elimination mode is a copy of Rollcage: Stage II's elimination mode.
For singleplayer, it's absolutely fine and would fit great in a campaign. For multiplayer, with GRIP's increased amount of race participants, most will have noticed by now that it's not a viable gamemode. I deem it broken by design and beyond saving.
If you're eliminated first in the race, you'll be forced to sit passively for more than 4½ minutes (9 opponents * 30s per elimination. Not including the loading screen on race end, map voting once returned to the lobby, another loading screen for the next race, synchronizing the next race.).
The next person to get eliminated has to wait 4 minutes. The one after that 3½ minutes. This mode forces multiple people to wait for several minutes with nothing to do.
In a racing game.
And it's definitely showing that customers do not want this.
People are quitting multiplayer matches immediately after being eliminated, or even at the start of the race once the map has loaded and it's revealed that elimination mode was selected. It has even become a method of trolling (ruining the game for others).
Caged Element could add some sort of ugly hack like the current broken respawning of vehicles (how would this work out even if it were to function correctly?...), or waste dev time on implementing some sh*tty game-in-a-game with flying drones, but that'd be like Van Gogh spending weeks sprinkling glitters on his own stool.
People didn't buy GRIP to fly their creepy uncle's quadcopter/wait several minutes/become frustrated at an unfair game, but to race these monster vehicles.
Rename the mode to "Last Man Standing" or some gender neutral variant haha tumblr, lock it to private lobbies only and copy to replace it.
Other GRIPonians have any other suggestions? inb4 someone mentions BLUR.