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Elimination mode is shait (in multiplayer) - GRIP Video Game Forum

Elimination mode is shait (in multiplayer)

Discuss anything related to GRIP's proposed game modes
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Broscar
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Elimination mode is shait (in multiplayer)

Postby Broscar » Sun Apr 16, 2017 5:34 pm

The current implementation of elimination mode is a copy of Rollcage: Stage II's elimination mode.
For singleplayer, it's absolutely fine and would fit great in a campaign. For multiplayer, with GRIP's increased amount of race participants, most will have noticed by now that it's not a viable gamemode. I deem it broken by design and beyond saving.

If you're eliminated first in the race, you'll be forced to sit passively for more than 4½ minutes (9 opponents * 30s per elimination. Not including the loading screen on race end, map voting once returned to the lobby, another loading screen for the next race, synchronizing the next race.).
The next person to get eliminated has to wait 4 minutes. The one after that 3½ minutes. This mode forces multiple people to wait for several minutes with nothing to do.
In a racing game.
And it's definitely showing that customers do not want this.

People are quitting multiplayer matches immediately after being eliminated, or even at the start of the race once the map has loaded and it's revealed that elimination mode was selected. It has even become a method of trolling (ruining the game for others).
Caged Element could add some sort of ugly hack like the current broken respawning of vehicles (how would this work out even if it were to function correctly?...), or waste dev time on implementing some sh*tty game-in-a-game with flying drones, but that'd be like Van Gogh spending weeks sprinkling glitters on his own stool.
People didn't buy GRIP to fly their creepy uncle's quadcopter/wait several minutes/become frustrated at an unfair game, but to race these monster vehicles.

Rename the mode to "Last Man Standing" or some gender neutral variant haha tumblr, lock it to private lobbies only and copy to replace it.
|
Other GRIPonians have any other suggestions? inb4 someone mentions BLUR.






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Re: Elimination mode is shait (in multiplayer)

Postby Queadah » Wed Apr 19, 2017 4:50 am


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Re: Elimination mode is shait (in multiplayer)

Postby Costa » Tue May 09, 2017 9:29 am

I made a suggestion time ago regarding this game mode, basicly instead of every 30 seconds someone get eliminated, after a whole complete lap the semi last person who reach the finish line, eliminate the last one, and so on, for every lap.
(making things more intresting, so you will never know if 2 or more racers are close each other enought who will be eliminated)

I know it may be a little frustrating but this how it might help a little for the last players....a complete lap usually takes 1 minute and half to be generous, so its still more than 30 seconds after all....

Also, another concept would be keep racing as hologram if youre eliminated, or spectate (giving the ability to retire and spectate), or being a hologram car (like a ghost racer), you can't interfere with other players and you can just race around.....

how it sounds? For hologram effect something very similar with the red hologram recovery FX but with another color gradient, maybe White / Grey / Green hologram or something... So ppl can stil race in the game even if they are eliminated

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Re: Elimination mode is shait (in multiplayer)

Postby Broscar » Wed May 10, 2017 6:14 am

That's pretty interesting, Costa. Your suggestion reminds of the Bomberman revenge mechanic (I'll refrain from explaining this. Everyone should know what I'm talking about).

How about this; you get eliminated like normal, but then you're turned into aforementioned hologram/ghost car. During this time you can redeem yourself by shooting another opponent to smithereens (this would mean having destructible vehicles always on in elimination mode, but it fits the name :P), at which point you become a normal race participant again.






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Re: Elimination mode is shait (in multiplayer)

Postby Splotchie » Wed May 10, 2017 10:43 am

Throwing this out there -- it's a rough idea and it certainly still has problems, but maybe it's better?
So how 'bout...

You start the race with ten (or some other number) points.
Any time a player would be eliminated they lose a point (or number of points) instead.
When any player loses all their points the race ends and everybody's remaining points are tallied.
An odd choice for ship's cat...
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