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Total Campaign - GRIP Video Game Forum

Total Campaign

Discuss anything related to GRIP's proposed game modes
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Total Campaign

Postby yellowquiet » Tue Dec 15, 2015 6:07 pm

In stage 2, I liked the total Campaign because it awarded aggressive driving and didn't focus heavily on just going fast. Will such a feature will be added to Grip? (For those who don't know, total campaign awarded points in the championship rankings for hitting drivers with weapons and destroying environmental objects)
I didn't even know what was in the splatter pack before I bought it.

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Re: Total Campaign

Postby Broscar » Wed Dec 16, 2015 2:19 am

I'd like to see this in as well.






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Re: Total Campaign

Postby potterman28wxcv » Wed Dec 16, 2015 4:57 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Total Campaign

Postby RacR268 » Wed Dec 16, 2015 7:39 pm

Yes, potterman I would also love to see this come to GRIP.
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Re: Total Campaign

Postby landvaarder » Thu Dec 17, 2015 3:08 am

If you guys would like it, then I think it's fine.

But please don't make it mandatory for the campain...
:ugeek:

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Re: Total Campaign

Postby potterman28wxcv » Thu Dec 17, 2015 6:26 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Total Campaign

Postby landvaarder » Thu Dec 17, 2015 6:44 am

:ugeek:

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Re: Total Campaign

Postby Tiakh » Thu Dec 17, 2015 9:41 am


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Re: Total Campaign

Postby potterman28wxcv » Thu Dec 17, 2015 10:04 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Total Campaign

Postby Chris_CE » Thu Dec 17, 2015 10:33 am

Yeah, we were thinking about a mode with a points split, not just relying on race placing.

One method of avoiding issues with players just shooting each other and forgetting about the race, is awarding points for speed. So the faster your average speed is, the more points you get. Combine this with points for inflicting damage and you get the best of both worlds.

This way, if someone is way out in front, they may want to slow down to acquire some damage points (using gun/missiles), which keeps the pack closer together. That, or try and place mines really well
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Re: Total Campaign

Postby Tiakh » Thu Dec 17, 2015 10:38 am

Hmm or implement a similar mechanic to the drift games, like in nfs from underground to pro street (the ones i played). You could only gain points from drifting while driving the race forward. driving back and forth also didnt give you points.
Maybe this can also be done in grip, if you stay to long in one place you dont gain points anymore. Ofc the time till this effect kicks in should not be too short so it doesnt happen while crashing.
So you re forced to drive forward to gain points again.

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Re: Total Campaign

Postby yellowquiet » Thu Dec 17, 2015 1:34 pm

So far I think it should be an extra mode in grip along side a standard campaign. A point cap probably wont be needed as long as the weapon points are low enough and the item re spawn times are long enough. Average speed points sounds like a good solution. Maybe this could also be a separate game mode where you race along a track and the first person to reach a set amount of points first wins.
I didn't even know what was in the splatter pack before I bought it.

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Re: Total Campaign

Postby potterman28wxcv » Thu Dec 17, 2015 5:40 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Total Campaign

Postby Chris_CE » Thu Dec 17, 2015 10:39 pm

Not huge on having points for drifting, as the game is called grip (:D) but it could be pretty cool once the physics are in a more finalized place.

@Yellow: first person to reach an amount of points is interesting, rather than tallying at the end of a race
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Re: Total Campaign

Postby Tiakh » Fri Dec 18, 2015 7:57 am

No thats not what i meant >.<", just the mechanic that you dont get points while staying in one place. Please no drifting points O.O

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Re: Total Campaign

Postby FLAYZER » Wed Feb 10, 2016 9:28 am

Any further thoughts on this?, comments so far sound great, after playing latest patch i can't help but feel the game is becoming more tailored to the NEO-lithic Redux whores :D

Come on give me a live damage score in the HUD, even if at this stage it means nothing to the scoreboard, pleease :)

There is a certain satisfaction of causing total chaos on the track, getting rewarded for it, coming last , yet getting 1st place.

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Re: Total Campaign

Postby WROB3L » Wed Feb 10, 2016 3:50 pm



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: Total Campaign

Postby Broscar » Wed Feb 10, 2016 4:32 pm

The game already distributes points for weapon usage, FLAYZER. There just isn't a user interface yet for displaying it.
Rest assured, it will be in GRIP.

Also, embrace fast.






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Re: Total Campaign

Postby FLAYZER » Thu Feb 11, 2016 12:25 pm


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Re: Total Campaign

Postby FLAYZER » Thu Feb 11, 2016 12:27 pm



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