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Track Designer? - GRIP Video Game Forum

Track Designer?

Talk about anything to do with the race courses here.
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Sceptre
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Track Designer?

Postby Sceptre » Fri Jul 03, 2015 12:43 am

I was just curious where custom maps could fit into the future of the game? Would this be a possibility? I'm sure many people have a lot of ideas of their own for tracks.

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Re: Track Designer?

Postby SuperSomariDX » Fri Jul 03, 2015 8:51 am

That honestly would be something I would love. Seeing maps made by friends, sharing and playing them together. Then uploading for others to enjoy. A very good idea in my opinion.
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Re: Track Designer?

Postby Chris_CE » Fri Jul 03, 2015 8:22 pm

Would be awesome, for sure. BUT, not an easy thing to implement properly.
We'd have to create a track editor, and that is no easy task.

Obviously it's not ruled out, but don't get your hopes up.
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Re: Track Designer?

Postby Moo » Sat Jul 04, 2015 12:20 pm

It doesn't have to be necessarily overly complicated. Trackmania had a set of pre-made track parts that you could snap together by clips. It was a bit limited, but you could get some really good results with it.

Maybe GRIP's track editor could use something more complex, but similar to this.
sus

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Re: Track Designer?

Postby Torben » Sat Jul 04, 2015 4:06 pm

And the Dutch said: "Wees zuinig", and thus, somewhat later, we had the moneyz.


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Re: Track Designer?

Postby potterman28wxcv » Sat Jul 04, 2015 9:01 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Track Designer?

Postby Broscar » Sun Jul 05, 2015 2:15 pm

I fully agree with potty. You guys are greatly underestimating how much work goes into making a good track editor.






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Sceptre
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Re: Track Designer?

Postby Sceptre » Mon Jul 06, 2015 5:17 am


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Re: Track Designer?

Postby Tazeram » Tue Jul 07, 2015 4:54 pm

Personally, i think it would be too much of a hassle and investment should be made into the game itself.

As long as there are a large variety of tracks, with great graphics, immersion and environments, then the detail put into that by the official developers would achieve far more than some basic track editor and makes it unnecessary.

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Re: Track Designer?

Postby landvaarder » Wed Jul 08, 2015 4:04 pm

Maybe first design the game so that it is able to support more tracks
Then maybe later they can try and focus on making an editor so that it could be released later
:ugeek:

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Re: Track Designer?

Postby potterman28wxcv » Wed Jul 08, 2015 5:44 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Track Designer?

Postby 0Blueaura » Wed Jul 15, 2015 4:16 am

Maybe use Unreal engine 4 editor instead of Implementing one in-game? just make a quick tutorial or something for newbies
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Re: Track Designer?

Postby Pika3323 » Fri Jul 17, 2015 10:01 pm

At the moment, creating a proper track editor in-game (using fancy things like splines and all) is impossible, and it's just very complicated in general. Using a modified version of the ue4 editor would be much simpler to set up, and could even be used for other modding, like custom items, vehicles, etc.

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Re: Track Designer?

Postby Stage III » Tue Jul 28, 2015 10:27 am

All I can say is that who ever designs tracks for the base game to make them more like RC1 which, in comparison to RC 2, were more enaging and longer.

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Re: Track Designer?

Postby 0Blueaura » Tue Jul 28, 2015 10:37 am

Rollcage fan since 2002, Trackmania fan since 2005


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potterman28wxcv
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Re: Track Designer?

Postby potterman28wxcv » Tue Jul 28, 2015 12:41 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Track Designer?

Postby 0Blueaura » Tue Jul 28, 2015 1:27 pm

but we unfortunately can't, damn copyrights. :(, unless some mods.. but I'm bad at coding..
Rollcage fan since 2002, Trackmania fan since 2005


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Re: Track Designer?

Postby Stage III » Fri Jul 31, 2015 12:27 am


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Re: Track Designer?

Postby 0Blueaura » Fri Jul 31, 2015 5:25 am

what do you mean exactly by saying filler? like, added just to have more tracks to play on? Leviathan tracks are great, each doesn't feel like a "filler" if that's what you meant. they can fit into "story" if there was one, same goes to outworld and its description (click "help" button on any outworld tracks, they got some little short stories)
Rollcage fan since 2002, Trackmania fan since 2005


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Re: Track Designer?

Postby KazzyMac » Mon Aug 03, 2015 4:38 am



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )


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